TurretData DeployableRailTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 5 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
| property | A4 mods | B1 mods | spread |
|---|---|---|---|
| projectileType | railLaser | SnipeHLaser | 2 vals |
| maxEnergy | 155 | 50 | 2 vals |
| maxGunEnergy | 150 | 50 | 2 vals |
| minGunEnergy | 100 | 49 | 2 vals |
| description | "Rail Turret" | "Heavy Laser Turret" | 2 vals |
| maxDamage | 1.0 | 2.0 | 2 vals |
| reloadDelay | 8.0 | 6.0 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (21)
className "Turret", shapeFile "hellfiregun", sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speed 4.0, speedModifier 1.5, range 0, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundMissileTurretFire, activationSound SoundPlasmaTurretOn, deactivateSound SoundPlasmaTurretOff, whirSound SoundPlasmaTurretTurn, explosionId flashExpMedium, damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | LaserData railLaser / TargetLaserData railLaser | 4 mods |
| projectileType | LaserData SnipeHLaser | 1 mods |
All 2 variants
A 4 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "hellfiregun" |
| projectileType | railLaser |
| maxDamage | 1.0 |
| maxEnergy | 155 |
| minGunEnergy | 100 |
| maxGunEnergy | 150 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 8.0 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 0 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundMissileTurretFire |
| activationSound | SoundPlasmaTurretOn |
| deactivateSound | SoundPlasmaTurretOff |
| whirSound | SoundPlasmaTurretTurn |
| explosionId | flashExpMedium |
| description | "Rail Turret" |
| damageSkinData | "objectDamageSkins" |
B 1 mods projectileType SnipeHLaser · maxEnergy 50 · maxGunEnergy 50 · minGunEnergy 49
| className | "Turret" |
|---|---|
| shapeFile | "hellfiregun" |
| projectileType | SnipeHLaser |
| maxDamage | 2.0 |
| maxEnergy | 50 |
| minGunEnergy | 49 |
| maxGunEnergy | 50 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 6.0 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 0 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundMissileTurretFire |
| activationSound | SoundPlasmaTurretOn |
| deactivateSound | SoundPlasmaTurretOff |
| whirSound | SoundPlasmaTurretTurn |
| explosionId | flashExpMedium |
| description | "Heavy Laser Turret" |
| damageSkinData | "objectDamageSkins" |