⌂Starsiege: Tribes Community Archive

TurretData DeployableRailTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

5mods
2variants
80%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
AB

2 variants across 5 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.

What the variants disagree about

propertyA4 modsB1 modsspread
projectileTyperailLaserSnipeHLaser2 vals
maxEnergy155502 vals
maxGunEnergy150502 vals
minGunEnergy100492 vals
description"Rail Turret""Heavy Laser Turret"2 vals
maxDamage1.02.02 vals
reloadDelay8.06.02 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (21)

className "Turret", shapeFile "hellfiregun", sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speed 4.0, speedModifier 1.5, range 0, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundMissileTurretFire, activationSound SoundPlasmaTurretOn, deactivateSound SoundPlasmaTurretOff, whirSound SoundPlasmaTurretTurn, explosionId flashExpMedium, damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeLaserData railLaser / TargetLaserData railLaser4 mods
projectileTypeLaserData SnipeHLaser1 mods

All 2 variants

A 4 mods the most-shipped version
className"Turret"
shapeFile"hellfiregun"
projectileTyperailLaser
maxDamage1.0
maxEnergy155
minGunEnergy100
maxGunEnergy150
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay8.0
speed4.0
speedModifier1.5
range0
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundMissileTurretFire
activationSoundSoundPlasmaTurretOn
deactivateSoundSoundPlasmaTurretOff
whirSoundSoundPlasmaTurretTurn
explosionIdflashExpMedium
description"Rail Turret"
damageSkinData"objectDamageSkins"
B 1 mods projectileType SnipeHLaser · maxEnergy 50 · maxGunEnergy 50 · minGunEnergy 49
className"Turret"
shapeFile"hellfiregun"
projectileTypeSnipeHLaser
maxDamage2.0
maxEnergy50
minGunEnergy49
maxGunEnergy50
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay6.0
speed4.0
speedModifier1.5
range0
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundMissileTurretFire
activationSoundSoundPlasmaTurretOn
deactivateSoundSoundPlasmaTurretOff
whirSoundSoundPlasmaTurretTurn
explosionIdflashExpMedium
description"Heavy Laser Turret"
damageSkinData"objectDamageSkins"
Shipped by: Gundam