⌂Starsiege: Tribes Community Archive

TurretData DeployableSeeker community-made

Not part of the retail game. No Dynamix version of this name exists.

10mods
2variants
80%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
AB

2 variants across 10 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.

What the variants disagree about

propertyA8 modsB2 modsspread
projectileTypeSeekerLaserClaymoreProj2 vals
dopplerVelocity102 vals
speed0.510.12 vals
description"Seeker""Claymore"2 vals
fireSoundSoundRemoteTurretFire—1 vals
maxDamage2.500.102 vals
range300102 vals
reloadDelay2.50.22 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (19)

className "Turret", shapeFile "camera", maxEnergy 300, minGunEnergy 90, maxGunEnergy 0.1, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speedModifier 1.0, visibleToSensor true, shadowDetailMask 4, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeLaserData SeekerLaser8 mods
projectileTypeGrenadeData ClaymoreProj2 mods

All 2 variants

A 8 mods the most-shipped version
className"Turret"
shapeFile"camera"
projectileTypeSeekerLaser
maxDamage2.50
maxEnergy300
minGunEnergy90
maxGunEnergy0.1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay2.5
speed0.5
speedModifier1.0
range300
visibleToSensortrue
shadowDetailMask4
dopplerVelocity1
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Seeker"
damageSkinData"objectDamageSkins"
B 2 mods projectileType ClaymoreProj · dopplerVelocity 0 · speed 10.1 · description "Claymore"
className"Turret"
shapeFile"camera"
projectileTypeClaymoreProj
maxDamage0.10
maxEnergy300
minGunEnergy90
maxGunEnergy0.1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.2
speed10.1
speedModifier1.0
range10
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Claymore"
damageSkinData"objectDamageSkins"