TurretData DeployableSeeker community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 10 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
| property | A8 mods | B2 mods | spread |
|---|---|---|---|
| projectileType | SeekerLaser | ClaymoreProj | 2 vals |
| dopplerVelocity | 1 | 0 | 2 vals |
| speed | 0.5 | 10.1 | 2 vals |
| description | "Seeker" | "Claymore" | 2 vals |
| fireSound | SoundRemoteTurretFire | — | 1 vals |
| maxDamage | 2.50 | 0.10 | 2 vals |
| range | 300 | 10 | 2 vals |
| reloadDelay | 2.5 | 0.2 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (19)
className "Turret", shapeFile "camera", maxEnergy 300, minGunEnergy 90, maxGunEnergy 0.1, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speedModifier 1.0, visibleToSensor true, shadowDetailMask 4, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | LaserData SeekerLaser | 8 mods |
| projectileType | GrenadeData ClaymoreProj | 2 mods |
All 2 variants
A 8 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | SeekerLaser |
| maxDamage | 2.50 |
| maxEnergy | 300 |
| minGunEnergy | 90 |
| maxGunEnergy | 0.1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 2.5 |
| speed | 0.5 |
| speedModifier | 1.0 |
| range | 300 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 1 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundRemoteTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Seeker" |
| damageSkinData | "objectDamageSkins" |
B 2 mods projectileType ClaymoreProj · dopplerVelocity 0 · speed 10.1 · description "Claymore"
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | ClaymoreProj |
| maxDamage | 0.10 |
| maxEnergy | 300 |
| minGunEnergy | 90 |
| maxGunEnergy | 0.1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.2 |
| speed | 10.1 |
| speedModifier | 1.0 |
| range | 10 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Claymore" |
| damageSkinData | "objectDamageSkins" |