⌂Starsiege: Tribes Community Archive

LaserData SeekerLaser community-made

Not part of the retail game. No Dynamix version of this name exists.

26mods
3variants
54%agreement
ABC

3 variants across 26 mods; the most-shipped one is in 54% of them — one version dominates.

What the variants disagree about

propertyA14 modsB11 modsC1 modsspread
baseDamageType$LaserDamageType063 vals
beamTime0.6——1 vals
damageConversion0.220.00.02 vals
bulletShapeName"mortar.dts"——1 vals
hitName"laserhit.dts"——1 vals
hitSoundIdSoundLaserHit——1 vals
laserBitmapName—"paintPulse.bmp""paintPulse.bmp"1 vals
lightColor{ 0.25, 0.25, 0.85 }{ 0.25, 1.0, 0.25 }{ 0.25, 1.0, 0.25 }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

1 more properties that differ

lightRange

Same in all 3 variants (1)

detachFromShooter false

Neighbourhood

Used by

TurretData DeployableCatprojectileType
TurretData DeployableSeekerprojectileType
TurretData DeployableAlarmprojectileType

All 3 variants

A 14 mods the most-shipped version
bulletShapeName"mortar.dts"
hitName"laserhit.dts"
damageConversion0.22
baseDamageType$LaserDamageType
beamTime0.6
lightRange5.0
lightColor{ 0.25, 0.25, 0.85 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
B 11 mods baseDamageType 0 · no beamTime · damageConversion 0.0 · no bulletShapeName
laserBitmapName"paintPulse.bmp"
damageConversion0.0
baseDamageType0
lightRange20.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShooterfalse
C 1 mods baseDamageType 6 · no beamTime · damageConversion 0.0 · no bulletShapeName
laserBitmapName"paintPulse.bmp"
damageConversion0.0
baseDamageType6
lightRange20.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShooterfalse
Shipped by: Ven11Dec04