⌂Starsiege: Tribes Community Archive

TurretData DeployableTaserTrtC community-made

Not part of the retail game. No Dynamix version of this name exists.

39mods
6variants
62%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABCDEF

6 variants across 39 mods; the most-shipped one is in 62% of them — one version dominates.

What the variants disagree about

propertyA24 modsB6 modsC4 modsD3 modsE1 modsspread
activationSoundSoundTaserActivateSoundRemoteTurretOnSoundTaserActivateSoundRemoteTurretOnSoundTaserActivate2 vals
deactivateSoundSoundTaserdeActivateSoundRemoteTurretOffSoundTaserdeActivateSoundRemoteTurretOffSoundTaserdeActivate2 vals
debrisIddefaultDebrisSmallflashDebrisMediumdefaultDebrisSmallflashDebrisMediumdefaultDebrisSmall2 vals
description"Taser Tracker""Taser Tracker""Scan Tracker Network""Taser Tracker""Taser Tracker"2 vals
fireSoundSoundTaserFireSoundBeaconUseSoundTaserFireSoundBeaconUseSoundTaserFire2 vals
range5005005005009992 vals
validateMaterials———true—1 vals
validateShape———true—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.

Same in all 6 variants (21)

className "Turret", shapeFile "camera", projectileType TaserTrtCLaser, maxEnergy 500, minGunEnergy 10, maxGunEnergy 20, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 0.1, speed 2, speedModifier 2, visibleToSensor true, shadowDetailMask 0, dopplerVelocity 0, castLOS true, supression false, supressable true, mapFilter 2, mapIcon "M_turret", shieldShapeName "shield", explosionId flashExpMedium, damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeLaserData TaserTrtCLaser39 mods

All 6 variants

A 24 mods the most-shipped version
className"Turret"
shapeFile"camera"
projectileTypeTaserTrtCLaser
maxDamage15
maxEnergy500
minGunEnergy10
maxGunEnergy20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.1
speed2
speedModifier2
range500
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
supressabletrue
mapFilter2
mapIcon"M_turret"
debrisIddefaultDebrisSmall
shieldShapeName"shield"
fireSoundSoundTaserFire
activationSoundSoundTaserActivate
deactivateSoundSoundTaserdeActivate
explosionIdflashExpMedium
description"Taser Tracker"
damageSkinData"objectDamageSkins"
B 6 mods activationSound SoundRemoteTurretOn · deactivateSound SoundRemoteTurretOff · debrisId flashDebrisMedium · fireSound SoundBeaconUse
className"Turret"
shapeFile"camera"
projectileTypeTaserTrtCLaser
maxDamage15
maxEnergy500
minGunEnergy10
maxGunEnergy20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.1
speed2
speedModifier2
range500
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
supressabletrue
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundBeaconUse
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Taser Tracker"
damageSkinData"objectDamageSkins"
C 4 mods description "Scan Tracker Network"
className"Turret"
shapeFile"camera"
projectileTypeTaserTrtCLaser
maxDamage15
maxEnergy500
minGunEnergy10
maxGunEnergy20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.1
speed2
speedModifier2
range500
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
supressabletrue
mapFilter2
mapIcon"M_turret"
debrisIddefaultDebrisSmall
shieldShapeName"shield"
fireSoundSoundTaserFire
activationSoundSoundTaserActivate
deactivateSoundSoundTaserdeActivate
explosionIdflashExpMedium
description"Scan Tracker Network"
damageSkinData"objectDamageSkins"
D 3 mods activationSound SoundRemoteTurretOn · deactivateSound SoundRemoteTurretOff · debrisId flashDebrisMedium · fireSound SoundBeaconUse
className"Turret"
shapeFile"camera"
validateShapetrue
validateMaterialstrue
projectileTypeTaserTrtCLaser
maxDamage15
maxEnergy500
minGunEnergy10
maxGunEnergy20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.1
speed2
speedModifier2
range500
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
supressabletrue
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundBeaconUse
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Taser Tracker"
damageSkinData"objectDamageSkins"
E 1 mods range 999
className"Turret"
shapeFile"camera"
projectileTypeTaserTrtCLaser
maxDamage15
maxEnergy500
minGunEnergy10
maxGunEnergy20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.1
speed2
speedModifier2
range999
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
supressabletrue
mapFilter2
mapIcon"M_turret"
debrisIddefaultDebrisSmall
shieldShapeName"shield"
fireSoundSoundTaserFire
activationSoundSoundTaserActivate
deactivateSoundSoundTaserdeActivate
explosionIdflashExpMedium
description"Taser Tracker"
damageSkinData"objectDamageSkins"
F 1 mods maxDamage 22
className"Turret"
shapeFile"camera"
projectileTypeTaserTrtCLaser
maxDamage22
maxEnergy500
minGunEnergy10
maxGunEnergy20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.1
speed2
speedModifier2
range500
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
supressabletrue
mapFilter2
mapIcon"M_turret"
debrisIddefaultDebrisSmall
shieldShapeName"shield"
fireSoundSoundTaserFire
activationSoundSoundTaserActivate
deactivateSoundSoundTaserdeActivate
explosionIdflashExpMedium
description"Taser Tracker"
damageSkinData"objectDamageSkins"
Shipped by: Jester