TurretData DeployableWatchdog community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 16 mods; the most-shipped one is in 56% of them — one version dominates.
What the variants disagree about
| property | A9 mods | B4 mods | C2 mods | D1 mods | spread |
|---|---|---|---|---|---|
| className | "Turret" | "SensorTurret" | "SensorTurret" | "Turret" | 2 vals |
| dopplerVelocity | 1 | 0 | 0 | 1 | 2 vals |
| maxGunEnergy | 0.1 | 1.1 | 1.1 | 0.1 | 2 vals |
| speed | 4.0 | 5.0 | 5.0 | 4.0 | 2 vals |
| maxDamage | 0.65 | 0.68 | 0.88 | 0.65 | 3 vals |
| range | 200 | 150 | 150 | 300 | 3 vals |
| reloadDelay | 0.1 | 0.9 | 0.9 | 0.6 | 3 vals |
| description | "Watchdog" | "Watchdogg" | "Watchdogg" | "Watchdog" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
3 more properties that differ
fireSound, speedModifier, supressable
Same in all 4 variants (17)
shapeFile "camera", projectileType WatchdogLaser, maxEnergy 300, minGunEnergy 75, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, visibleToSensor true, shadowDetailMask 4, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | LaserData WatchdogLaser | 16 mods |
All 4 variants
A 9 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | WatchdogLaser |
| maxDamage | 0.65 |
| maxEnergy | 300 |
| minGunEnergy | 75 |
| maxGunEnergy | 0.1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.1 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 200 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 1 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundRemoteTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Watchdog" |
| damageSkinData | "objectDamageSkins" |
B 4 mods className "SensorTurret" · dopplerVelocity 0 · maxGunEnergy 1.1 · speed 5.0
| className | "SensorTurret" |
|---|---|
| shapeFile | "camera" |
| projectileType | WatchdogLaser |
| maxDamage | 0.68 |
| maxEnergy | 300 |
| minGunEnergy | 75 |
| maxGunEnergy | 1.1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.9 |
| speed | 5.0 |
| speedModifier | 2.0 |
| range | 150 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| supressable | true |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireBlaster |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Watchdogg" |
| damageSkinData | "objectDamageSkins" |
C 2 mods className "SensorTurret" · dopplerVelocity 0 · maxGunEnergy 1.1 · speed 5.0
| className | "SensorTurret" |
|---|---|
| shapeFile | "camera" |
| projectileType | WatchdogLaser |
| maxDamage | 0.88 |
| maxEnergy | 300 |
| minGunEnergy | 75 |
| maxGunEnergy | 1.1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.9 |
| speed | 5.0 |
| speedModifier | 2.0 |
| range | 150 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| supressable | true |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireBlaster |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Watchdogg" |
| damageSkinData | "objectDamageSkins" |
D 1 mods range 300 · reloadDelay 0.6
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | WatchdogLaser |
| maxDamage | 0.65 |
| maxEnergy | 300 |
| minGunEnergy | 75 |
| maxGunEnergy | 0.1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.6 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 300 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 1 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundRemoteTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Watchdog" |
| damageSkinData | "objectDamageSkins" |