⌂Starsiege: Tribes Community Archive

TurretData DeployableWatchdog community-made

Not part of the retail game. No Dynamix version of this name exists.

16mods
4variants
56%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABCD

4 variants across 16 mods; the most-shipped one is in 56% of them — one version dominates.

What the variants disagree about

propertyA9 modsB4 modsC2 modsD1 modsspread
className"Turret""SensorTurret""SensorTurret""Turret"2 vals
dopplerVelocity10012 vals
maxGunEnergy0.11.11.10.12 vals
speed4.05.05.04.02 vals
maxDamage0.650.680.880.653 vals
range2001501503003 vals
reloadDelay0.10.90.90.63 vals
description"Watchdog""Watchdogg""Watchdogg""Watchdog"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

3 more properties that differ

fireSound, speedModifier, supressable

Same in all 4 variants (17)

shapeFile "camera", projectileType WatchdogLaser, maxEnergy 300, minGunEnergy 75, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, visibleToSensor true, shadowDetailMask 4, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeLaserData WatchdogLaser16 mods

All 4 variants

A 9 mods the most-shipped version
className"Turret"
shapeFile"camera"
projectileTypeWatchdogLaser
maxDamage0.65
maxEnergy300
minGunEnergy75
maxGunEnergy0.1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.1
speed4.0
speedModifier1.5
range200
visibleToSensortrue
shadowDetailMask4
dopplerVelocity1
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Watchdog"
damageSkinData"objectDamageSkins"
B 4 mods className "SensorTurret" · dopplerVelocity 0 · maxGunEnergy 1.1 · speed 5.0
className"SensorTurret"
shapeFile"camera"
projectileTypeWatchdogLaser
maxDamage0.68
maxEnergy300
minGunEnergy75
maxGunEnergy1.1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.9
speed5.0
speedModifier2.0
range150
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
supressabletrue
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireBlaster
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Watchdogg"
damageSkinData"objectDamageSkins"
C 2 mods className "SensorTurret" · dopplerVelocity 0 · maxGunEnergy 1.1 · speed 5.0
className"SensorTurret"
shapeFile"camera"
projectileTypeWatchdogLaser
maxDamage0.88
maxEnergy300
minGunEnergy75
maxGunEnergy1.1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.9
speed5.0
speedModifier2.0
range150
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
supressabletrue
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireBlaster
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Watchdogg"
damageSkinData"objectDamageSkins"
D 1 mods range 300 · reloadDelay 0.6
className"Turret"
shapeFile"camera"
projectileTypeWatchdogLaser
maxDamage0.65
maxEnergy300
minGunEnergy75
maxGunEnergy0.1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.6
speed4.0
speedModifier1.5
range300
visibleToSensortrue
shadowDetailMask4
dopplerVelocity1
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Watchdog"
damageSkinData"objectDamageSkins"
Shipped by: Ultra_XL