⌂Starsiege: Tribes Community Archive

LaserData WatchdogLaser community-made

Not part of the retail game. No Dynamix version of this name exists.

29mods
6variants
31%agreement
ABCDEF

6 variants across 29 mods; the most-shipped one is in 31% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA9 modsB9 modsC5 modsD4 modsE1 modsspread
damageConversion0.00100.000.0013 vals
beamTime0.80.81.30.80.82 vals
hitSoundIdSoundLaserHit0SoundTaserHit——3 vals
hitName"laserhit.dts"0"laserhit.dts"0"laserhit.dts"2 vals
lightColor{ 0.25, 1.0, 0.25 }{ 0.25, 1.0, 0.25 }{ 0.15, 1.0, 0.15 }{ 0.25, 1.0, 0.25 }{ 0.25, 1.0, 0.25 }2 vals
lightRange10.010.05.010.010.02 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.

Same in all 6 variants (3)

laserBitmapName "paintPulse.bmp", baseDamageType $LaserDamageType, detachFromShooter false

Neighbourhood

Used by

TurretData DeployableWatchdogprojectileType
TurretData TrackerTurretprojectileType

All 6 variants

A 9 mods the most-shipped version
laserBitmapName"paintPulse.bmp"
hitName"laserhit.dts"
damageConversion0.001
baseDamageType$LaserDamageType
beamTime0.8
lightRange10.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
B 9 mods damageConversion 0 · hitName 0 · hitSoundId 0
laserBitmapName"paintPulse.bmp"
hitName0
damageConversion0
baseDamageType$LaserDamageType
beamTime0.8
lightRange10.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShooterfalse
hitSoundId0
C 5 mods beamTime 1.3 · damageConversion 0.0 · hitSoundId SoundTaserHit · lightColor { 0.15, 1.0, 0.15 }
laserBitmapName"paintPulse.bmp"
hitName"laserhit.dts"
damageConversion0.0
baseDamageType$LaserDamageType
beamTime1.3
lightRange5.0
lightColor{ 0.15, 1.0, 0.15 }
detachFromShooterfalse
hitSoundIdSoundTaserHit
D 4 mods damageConversion 0 · hitName 0 · no hitSoundId
laserBitmapName"paintPulse.bmp"
hitName0
damageConversion0
baseDamageType$LaserDamageType
beamTime0.8
lightRange10.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShooterfalse
E 1 mods no hitSoundId
laserBitmapName"paintPulse.bmp"
hitName"laserhit.dts"
damageConversion0.001
baseDamageType$LaserDamageType
beamTime0.8
lightRange10.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShooterfalse
Shipped by: Snipers_Base_2.0
F 1 mods hitName 0 · hitSoundId 0
laserBitmapName"paintPulse.bmp"
hitName0
damageConversion0.001
baseDamageType$LaserDamageType
beamTime0.8
lightRange10.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShooterfalse
hitSoundId0
Shipped by: Hybrid Mod Setup