LaserData WatchdogLaser community-made
Not part of the retail game. No Dynamix version of this name exists.
29mods
6variants
31%agreement
6 variants across 29 mods; the most-shipped one is in 31% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A9 mods | B9 mods | C5 mods | D4 mods | E1 mods | spread |
|---|---|---|---|---|---|---|
| damageConversion | 0.001 | 0 | 0.0 | 0 | 0.001 | 3 vals |
| beamTime | 0.8 | 0.8 | 1.3 | 0.8 | 0.8 | 2 vals |
| hitSoundId | SoundLaserHit | 0 | SoundTaserHit | — | — | 3 vals |
| hitName | "laserhit.dts" | 0 | "laserhit.dts" | 0 | "laserhit.dts" | 2 vals |
| lightColor | { 0.25, 1.0, 0.25 } | { 0.25, 1.0, 0.25 } | { 0.15, 1.0, 0.15 } | { 0.25, 1.0, 0.25 } | { 0.25, 1.0, 0.25 } | 2 vals |
| lightRange | 10.0 | 10.0 | 5.0 | 10.0 | 10.0 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.
Same in all 6 variants (3)
laserBitmapName "paintPulse.bmp", baseDamageType $LaserDamageType, detachFromShooter false
Neighbourhood
Used by
| TurretData DeployableWatchdog | projectileType |
| TurretData TrackerTurret | projectileType |
All 6 variants
A 9 mods the most-shipped version
| laserBitmapName | "paintPulse.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.001 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.8 |
| lightRange | 10.0 |
| lightColor | { 0.25, 1.0, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
B 9 mods damageConversion 0 · hitName 0 · hitSoundId 0
| laserBitmapName | "paintPulse.bmp" |
|---|---|
| hitName | 0 |
| damageConversion | 0 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.8 |
| lightRange | 10.0 |
| lightColor | { 0.25, 1.0, 0.25 } |
| detachFromShooter | false |
| hitSoundId | 0 |
C 5 mods beamTime 1.3 · damageConversion 0.0 · hitSoundId SoundTaserHit · lightColor { 0.15, 1.0, 0.15 }
| laserBitmapName | "paintPulse.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.0 |
| baseDamageType | $LaserDamageType |
| beamTime | 1.3 |
| lightRange | 5.0 |
| lightColor | { 0.15, 1.0, 0.15 } |
| detachFromShooter | false |
| hitSoundId | SoundTaserHit |
D 4 mods damageConversion 0 · hitName 0 · no hitSoundId
| laserBitmapName | "paintPulse.bmp" |
|---|---|
| hitName | 0 |
| damageConversion | 0 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.8 |
| lightRange | 10.0 |
| lightColor | { 0.25, 1.0, 0.25 } |
| detachFromShooter | false |
E 1 mods no hitSoundId
| laserBitmapName | "paintPulse.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.001 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.8 |
| lightRange | 10.0 |
| lightColor | { 0.25, 1.0, 0.25 } |
| detachFromShooter | false |
Shipped by: Snipers_Base_2.0
F 1 mods hitName 0 · hitSoundId 0
| laserBitmapName | "paintPulse.bmp" |
|---|---|
| hitName | 0 |
| damageConversion | 0.001 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.8 |
| lightRange | 10.0 |
| lightColor | { 0.25, 1.0, 0.25 } |
| detachFromShooter | false |
| hitSoundId | 0 |
Shipped by: Hybrid Mod Setup