⌂Starsiege: Tribes Community Archive

LaserData TurretLaser community-made

Not part of the retail game. No Dynamix version of this name exists.

52mods
18variants
23%agreement
ABCDEFGH+10

18 variants across 52 mods; the most-shipped one is in 23% of them — no consensus at all — nearly every mod made its own.

What the variants disagree about

propertyA12 modsB6 modsC5 modsD5 modsE3 modsspread
DamageType—$TurretLaserDamageType$LaserDamageType——2 vals
damageConversion0.010.00650.00650.0080.018 vals
baseDamageType$LaserDamageType——$LaserDamageType$LaserDamageType3 vals
beamTime0.50.50.51.750.55 vals
detachFromShooterfalsefalsetruefalsefalse2 vals
laserBitmapName%lascolor"laserPulse.bmp""laserPulse.bmp""laserPulse.bmp""laserPulse.bmp"6 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 18 variants, not just the 5 shown.

Same in all 18 variants (1)

lightRange 2.0

Neighbourhood

Used by

TurretData DeployableTurretprojectileType
TurretData DeployableLaserprojectileType
TurretData LaserTurretprojectileType
TurretData DeployableLaserMprojectileType
TurretData DeployableLaserTurretprojectileType
TurretData DeployableLaserM2projectileType
TurretData FogCheckerLaserTurretprojectileType
TurretData ALaserTurretprojectileType
TurretData dLaserTurretprojectileType

All 18 variants

A 12 mods the most-shipped version
laserBitmapName%lascolor
hitName"laserhit.dts"
damageConversion0.01
baseDamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
B 6 mods DamageType $TurretLaserDamageType · no baseDamageType · damageConversion 0.0065 · laserBitmapName "laserPulse.bmp"
laserBitmapName"laserPulse.bmp"
hitName"laserhit.dts"
damageConversion0.0065
DamageType$TurretLaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
C 5 mods DamageType $LaserDamageType · no baseDamageType · damageConversion 0.0065 · detachFromShooter true
laserBitmapName"laserPulse.bmp"
hitName"laserhit.dts"
damageConversion0.0065
DamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit
D 5 mods beamTime 1.75 · damageConversion 0.008 · laserBitmapName "laserPulse.bmp"
laserBitmapName"laserPulse.bmp"
hitName"laserhit.dts"
damageConversion0.008
baseDamageType$LaserDamageType
beamTime1.75
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
E 3 mods laserBitmapName "laserPulse.bmp"
laserBitmapName"laserPulse.bmp"
hitName"laserhit.dts"
damageConversion0.01
baseDamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
F 3 mods DamageType $TurretLaserDamageType · no baseDamageType · damageConversion 0.007 · laserBitmapName "laserPulse.bmp"
laserBitmapName"laserPulse.bmp"
hitName"laserhit.dts"
damageConversion0.007
DamageType$TurretLaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
G 3 mods DamageType $LaserDamageType · no baseDamageType · damageConversion 0.0065 · laserBitmapName "laserPulse.bmp"
laserBitmapName"laserPulse.bmp"
hitName"laserhit.dts"
damageConversion0.0065
DamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
H 3 mods baseDamageType $TurretLaserDamageType · damageConversion 0.007 · laserBitmapName "laserpulse.bmp"
laserBitmapName"laserpulse.bmp"
hitName"laserhit.dts"
damageConversion0.007
baseDamageType$TurretLaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
I 2 mods baseDamageType $TurretLaserDamageType · laserBitmapName "lightningNew.bmp"
laserBitmapName"lightningNew.bmp"
hitName"laserhit.dts"
damageConversion0.01
baseDamageType$TurretLaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
J 2 mods DamageType $LaserDamageType · no baseDamageType · damageConversion 0.0065 · detachFromShooter true
laserBitmapName"paintPulse.bmp"
hitName"laserhit.dts"
damageConversion0.0065
DamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit
K 2 mods damageConversion 0.005 · laserBitmapName "laserPulse.bmp"
laserBitmapName"laserPulse.bmp"
hitName"laserhit.dts"
damageConversion0.005
baseDamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
L 1 mods beamTime 0.6 · damageConversion 0.17 · hitSoundId explosion4 · laserBitmapName "plite00.bmp"
laserBitmapName"plite00.bmp"
hitName"laserhit.dts"
damageConversion0.17
baseDamageType$LaserDamageType
beamTime0.6
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdexplosion4
Shipped by: Knights_1.6
M 1 mods DamageType $TurretLaserDamageType · no baseDamageType · damageConversion 0.007 · hitName "enex.dts"
laserBitmapName"forcefield.bmp"
hitName"enex.dts"
damageConversion0.007
DamageType$TurretLaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: Annihilation1.50
N 1 mods DamageType $LaserDamageType · no baseDamageType · beamTime 1.5 · damageConversion 0.0065
laserBitmapName"laserPulse.bmp"
hitName"laserhit.dts"
damageConversion0.0065
DamageType$LaserDamageType
beamTime1.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit
Shipped by: TotalAnnihilation
O 1 mods damageConversion 0.007 · laserBitmapName "laserPulse.bmp"
laserBitmapName"laserPulse.bmp"
hitName"laserhit.dts"
damageConversion0.007
baseDamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: ndg20
P 1 mods baseDamageType $TurLaserDamageType · beamTime 1.0 · damageConversion 0.004 · laserBitmapName "laserPulse.bmp"
laserBitmapName"laserPulse.bmp"
hitName"laserhit.dts"
damageConversion0.004
baseDamageType$TurLaserDamageType
beamTime1.0
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: Talon_2.1
Q 1 mods damageConversion 0.012 · laserBitmapName "laserPulse.bmp"
laserBitmapName"laserPulse.bmp"
hitName"laserhit.dts"
damageConversion0.012
baseDamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: Specialist
R 1 mods DamageType $LaserDamageType · no baseDamageType · damageConversion 0.0065 · laserBitmapName "laserPulse.bmp"
laserBitmapName"laserPulse.bmp"
hitName"laserhit.dts"
damageConversion0.0065
DamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 1.0, 1.0 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: Apteryx_V2