⌂Starsiege: Tribes Community Archive

TurretData GROGTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

18mods
3variants
89%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABC

3 variants across 18 mods; the most-shipped one is in 89% of them — almost everyone ships the same version.

What the variants disagree about

propertyA16 modsB1 modsC1 modsspread
maxDamage1.155.154.153 vals
range40401402 vals
reloadDelay0.250.250.052 vals
speedModifier1.51.55.52 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (24)

classname "Turret", shapeFile "remoteturret", projectileType GrogShot, maxEnergy 50, minGunEnergy 5, maxGunEnergy 5, sequenceSound[0] {"deploy", SoundActivateMotionSensor}, speed 6.0, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundGrogFire, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, description "Chaingun Turret", damageSkinData "objectDamageSkins", pinger false

Neighbourhood

Points at

projectileTypeBulletData GrogShot18 mods

All 3 variants

A 16 mods the most-shipped version
classname"Turret"
shapeFile"remoteturret"
projectileTypeGrogShot
maxDamage1.15
maxEnergy50
minGunEnergy5
maxGunEnergy5
sequenceSound[0]{"deploy", SoundActivateMotionSensor}
reloadDelay0.25
speed6.0
speedModifier1.5
range40
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundGrogFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Chaingun Turret"
damageSkinData"objectDamageSkins"
pingerfalse
B 1 mods maxDamage 5.15
classname"Turret"
shapeFile"remoteturret"
projectileTypeGrogShot
maxDamage5.15
maxEnergy50
minGunEnergy5
maxGunEnergy5
sequenceSound[0]{"deploy", SoundActivateMotionSensor}
reloadDelay0.25
speed6.0
speedModifier1.5
range40
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundGrogFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Chaingun Turret"
damageSkinData"objectDamageSkins"
pingerfalse
C 1 mods maxDamage 4.15 · range 140 · reloadDelay 0.05 · speedModifier 5.5
classname"Turret"
shapeFile"remoteturret"
projectileTypeGrogShot
maxDamage4.15
maxEnergy50
minGunEnergy5
maxGunEnergy5
sequenceSound[0]{"deploy", SoundActivateMotionSensor}
reloadDelay0.05
speed6.0
speedModifier5.5
range140
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundGrogFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Chaingun Turret"
damageSkinData"objectDamageSkins"
pingerfalse
Shipped by: Armageddon