TurretData GROGTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 18 mods; the most-shipped one is in 89% of them — almost everyone ships the same version.
What the variants disagree about
| property | A16 mods | B1 mods | C1 mods | spread |
|---|---|---|---|---|
| maxDamage | 1.15 | 5.15 | 4.15 | 3 vals |
| range | 40 | 40 | 140 | 2 vals |
| reloadDelay | 0.25 | 0.25 | 0.05 | 2 vals |
| speedModifier | 1.5 | 1.5 | 5.5 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (24)
classname "Turret", shapeFile "remoteturret", projectileType GrogShot, maxEnergy 50, minGunEnergy 5, maxGunEnergy 5, sequenceSound[0] {"deploy", SoundActivateMotionSensor}, speed 6.0, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundGrogFire, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, description "Chaingun Turret", damageSkinData "objectDamageSkins", pinger false
Neighbourhood
Points at
| projectileType | BulletData GrogShot | 18 mods |
All 3 variants
A 16 mods the most-shipped version
| classname | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| projectileType | GrogShot |
| maxDamage | 1.15 |
| maxEnergy | 50 |
| minGunEnergy | 5 |
| maxGunEnergy | 5 |
| sequenceSound[0] | {"deploy", SoundActivateMotionSensor} |
| reloadDelay | 0.25 |
| speed | 6.0 |
| speedModifier | 1.5 |
| range | 40 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundGrogFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Chaingun Turret" |
| damageSkinData | "objectDamageSkins" |
| pinger | false |
B 1 mods maxDamage 5.15
| classname | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| projectileType | GrogShot |
| maxDamage | 5.15 |
| maxEnergy | 50 |
| minGunEnergy | 5 |
| maxGunEnergy | 5 |
| sequenceSound[0] | {"deploy", SoundActivateMotionSensor} |
| reloadDelay | 0.25 |
| speed | 6.0 |
| speedModifier | 1.5 |
| range | 40 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundGrogFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Chaingun Turret" |
| damageSkinData | "objectDamageSkins" |
| pinger | false |
C 1 mods maxDamage 4.15 · range 140 · reloadDelay 0.05 · speedModifier 5.5
| classname | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| projectileType | GrogShot |
| maxDamage | 4.15 |
| maxEnergy | 50 |
| minGunEnergy | 5 |
| maxGunEnergy | 5 |
| sequenceSound[0] | {"deploy", SoundActivateMotionSensor} |
| reloadDelay | 0.05 |
| speed | 6.0 |
| speedModifier | 5.5 |
| range | 140 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundGrogFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Chaingun Turret" |
| damageSkinData | "objectDamageSkins" |
| pinger | false |