⌂Starsiege: Tribes Community Archive

TurretData LaserTurretB community-made

Not part of the retail game. No Dynamix version of this name exists.

46mods
8variants
59%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABCDEFGH

8 variants across 46 mods; the most-shipped one is in 59% of them — one version dominates.

What the variants disagree about

propertyA27 modsB5 modsC4 modsD3 modsE3 modsspread
projectileTypePlasmaBoltPlasmaBoltPlasmaBoltTurrtPlasmaBoltPlasmaBoltTurrt2 vals
description"Mini-Plasma Turret""Mini-Plasma Turret""Plasma Turret""Plasma Turret System""Plasma Turret"3 vals
maxDamage112122 vals
validateMaterialstruefalsetruetruetrue2 vals
validateShapetruefalsefalsetruetrue2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 8 variants, not just the 5 shown.

Same in all 8 variants (23)

className "Turret", shapeFile "remoteturret", maxEnergy 500, minGunEnergy 6, maxGunEnergy 5, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 0.08, speed 2, speedModifier 2, visibleToSensor true, shadowDetailMask 0, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundRemoteTurretFire, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeBulletData PlasmaBolt / RocketData PlasmaBolt38 mods
projectileTypeBulletData PlasmaBoltTurrt7 mods

All 8 variants

A 27 mods the most-shipped version
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypePlasmaBolt
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range40
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Mini-Plasma Turret"
damageSkinData"objectDamageSkins"
B 5 mods validateMaterials false · validateShape false
className"Turret"
shapeFile"remoteturret"
validateShapefalse
validateMaterialsfalse
projectileTypePlasmaBolt
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range40
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Mini-Plasma Turret"
damageSkinData"objectDamageSkins"
C 4 mods projectileType PlasmaBoltTurrt · description "Plasma Turret" · maxDamage 2 · validateShape false
className"Turret"
shapeFile"remoteturret"
validateShapefalse
validateMaterialstrue
projectileTypePlasmaBoltTurrt
maxDamage2
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range40
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Plasma Turret"
damageSkinData"objectDamageSkins"
D 3 mods description "Plasma Turret System"
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypePlasmaBolt
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range40
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Plasma Turret System"
damageSkinData"objectDamageSkins"
E 3 mods projectileType PlasmaBoltTurrt · description "Plasma Turret" · maxDamage 2
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypePlasmaBoltTurrt
maxDamage2
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range40
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Plasma Turret"
damageSkinData"objectDamageSkins"
F 2 mods no validateShape
className"Turret"
shapeFile"remoteturret"
validateMaterialstrue
projectileTypePlasmaBolt
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range40
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Mini-Plasma Turret"
damageSkinData"objectDamageSkins"
G 1 mods no projectileType · description "Plasma Turret System"
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range40
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Plasma Turret System"
damageSkinData"objectDamageSkins"
Shipped by: Cybrid_2K5
H 1 mods maxDamage 2 · range 50
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypePlasmaBolt
maxDamage2
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range50
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Mini-Plasma Turret"
damageSkinData"objectDamageSkins"
Shipped by: Jester