TurretData LRM5Turret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| projectileType | STR2MissileT | ArrowIVTMissile | 2 vals |
| maxGunEnergy | 15 | 35 | 2 vals |
| minGunEnergy | 10 | 40 | 2 vals |
| description | "Streak Turret" | "ArrowIV Turret" | 2 vals |
| pinger | false | — | 1 vals |
| range | 150 | 200 | 2 vals |
| reloadDelay | 0.3 | 3.5 | 2 vals |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (23)
maxDamage 1.0, maxEnergy 100, visibleToSensor true, dopplerVelocity 0, castLOS true, supression false, supressable true, mapFilter 2, mapIcon "M_turret", debrisId defaultDebrisLarge, className "Turret", shapeFile "missileturret", shieldShapeName "shield_medium", speed 2.0, speedModifier 2.0, fireSound SoundMissileTurretFire, activationSound SoundMissileTurretOn, deactivateSound SoundMissileTurretOff, whirSound SoundMissileTurretTurn, damageSkinData "objectDamageSkins", shadowDetailMask 8, targetableFovRatio 0.5, explosionId LargeShockwave
Neighbourhood
Points at
| projectileType | SeekingMissileData STR2MissileT | 1 mods |
| projectileType | SeekingMissileData ArrowIVTMissile | 1 mods |
All 2 variants
A 1 mods the most-shipped version
| maxDamage | 1.0 |
|---|---|
| maxEnergy | 100 |
| minGunEnergy | 10 |
| maxGunEnergy | 15 |
| range | 150 |
| visibleToSensor | true |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| supressable | true |
| mapFilter | 2 |
| pinger | false |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisLarge |
| className | "Turret" |
| shapeFile | "missileturret" |
| shieldShapeName | "shield_medium" |
| speed | 2.0 |
| speedModifier | 2.0 |
| projectileType | STR2MissileT |
| reloadDelay | 0.3 |
| fireSound | SoundMissileTurretFire |
| activationSound | SoundMissileTurretOn |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| deactivateSound | SoundMissileTurretOff |
| whirSound | SoundMissileTurretTurn |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| targetableFovRatio | 0.5 |
| explosionId | LargeShockwave |
| description | "Streak Turret" |
B 1 mods projectileType ArrowIVTMissile · maxGunEnergy 35 · minGunEnergy 40 · description "ArrowIV Turret"
| maxDamage | 1.0 |
|---|---|
| maxEnergy | 100 |
| minGunEnergy | 40 |
| maxGunEnergy | 35 |
| range | 200 |
| visibleToSensor | true |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| supressable | true |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisLarge |
| className | "Turret" |
| shapeFile | "missileturret" |
| shieldShapeName | "shield_medium" |
| speed | 2.0 |
| speedModifier | 2.0 |
| projectileType | ArrowIVTMissile |
| reloadDelay | 3.5 |
| fireSound | SoundMissileTurretFire |
| activationSound | SoundMissileTurretOn |
| deactivateSound | SoundMissileTurretOff |
| whirSound | SoundMissileTurretTurn |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| targetableFovRatio | 0.5 |
| explosionId | LargeShockwave |
| description | "ArrowIV Turret" |