TurretData MedLasTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (27)
className "Turret", shapeFile "remoteturret", projectileType MedLaserTurretShell, maxDamage 1.0, maxEnergy 60, minGunEnergy 40, maxGunEnergy 5, reloadDelay 2.0, speed 5.0, speedModifier 1.0, range 135, visibleToSensor true, dopplerVelocity 0, castLOS true, supression false, supressable true, pinger false, mapFilter 2, mapIcon "M_turret", debrisId defaultDebrisMedium, shieldShapeName "shield", fireSound SoundFireLaser, activationSound SoundEnergyTurretOn, deactivateSound SoundEnergyTurretOff, damageSkinData "objectDamageSkins", shadowDetailMask 8, explosionId debrisExpMedium
Neighbourhood
Points at
| projectileType | LaserData MedLaserTurretShell | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| projectileType | MedLaserTurretShell |
| maxDamage | 1.0 |
| maxEnergy | 60 |
| minGunEnergy | 40 |
| maxGunEnergy | 5 |
| reloadDelay | 2.0 |
| speed | 5.0 |
| speedModifier | 1.0 |
| range | 135 |
| visibleToSensor | true |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| supressable | true |
| pinger | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireLaser |
| activationSound | SoundEnergyTurretOn |
| deactivateSound | SoundEnergyTurretOff |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| explosionId | debrisExpMedium |
| description | "ER Laser Turret" |
B 1 mods description "Medium Laser Turret"
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| projectileType | MedLaserTurretShell |
| maxDamage | 1.0 |
| maxEnergy | 60 |
| minGunEnergy | 40 |
| maxGunEnergy | 5 |
| reloadDelay | 2.0 |
| speed | 5.0 |
| speedModifier | 1.0 |
| range | 135 |
| visibleToSensor | true |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| supressable | true |
| pinger | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireLaser |
| activationSound | SoundEnergyTurretOn |
| deactivateSound | SoundEnergyTurretOff |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| explosionId | debrisExpMedium |
| description | "Medium Laser Turret" |