TurretData RailT community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 6 mods; the most-shipped one is in 83% of them — almost everyone ships the same version.
What the variants disagree about
| property | A5 mods | B1 mods | spread |
|---|---|---|---|
| projectileType | railLaser | FusionBolt55 | 2 vals |
| maxEnergy | 155 | 265 | 2 vals |
| maxGunEnergy | 150 | 6 | 2 vals |
| minGunEnergy | 100 | 75 | 2 vals |
| speed | 4.0 | 2.75 | 2 vals |
| debrisId | flashDebrisMedium | defaultDebrisMedium | 2 vals |
| description | "Rail Turret" | "Plasma Turret" | 2 vals |
| explosionId | flashExpMedium | LargeShockwave | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
9 more properties that differ
fireSound, gunrange, maxDamage, range, reloadDelay, sequenceSound[0], shadowDetailMask, shieldShapeName, speedModifier
Same in all 2 variants (12)
className "Turret", shapeFile "hellfiregun", visibleToSensor true, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", activationSound SoundPlasmaTurretOn, deactivateSound SoundPlasmaTurretOff, whirSound SoundPlasmaTurretTurn, damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | LaserData railLaser / TargetLaserData railLaser | 5 mods |
| projectileType | BulletData FusionBolt55 | 1 mods |
All 2 variants
A 5 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "hellfiregun" |
| projectileType | railLaser |
| maxDamage | 35.0 |
| maxEnergy | 155 |
| minGunEnergy | 100 |
| maxGunEnergy | 150 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 8 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 0 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundMissileTurretFire |
| activationSound | SoundPlasmaTurretOn |
| deactivateSound | SoundPlasmaTurretOff |
| whirSound | SoundPlasmaTurretTurn |
| explosionId | flashExpMedium |
| description | "Rail Turret" |
| damageSkinData | "objectDamageSkins" |
B 1 mods projectileType FusionBolt55 · maxEnergy 265 · maxGunEnergy 6 · minGunEnergy 75
| maxDamage | 3 |
|---|---|
| maxEnergy | 265 |
| minGunEnergy | 75 |
| maxGunEnergy | 6 |
| reloadDelay | 0.86 |
| fireSound | SoundPlasmaTurretFire |
| activationSound | SoundPlasmaTurretOn |
| deactivateSound | SoundPlasmaTurretOff |
| whirSound | SoundPlasmaTurretTurn |
| range | 75 |
| gunrange | 125 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| visibleToSensor | true |
| debrisId | defaultDebrisMedium |
| className | "Turret" |
| shapeFile | "hellfiregun" |
| shieldShapeName | "shield_medium" |
| speed | 2.75 |
| speedModifier | 2.0 |
| projectileType | FusionBolt55 |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| explosionId | LargeShockwave |
| description | "Plasma Turret" |