⌂Starsiege: Tribes Community Archive

z0dd HO CTF maps twdemos

⤓ Download · 5.9 MB
Source: Tribes 1 JunkYard (twdemos).
Upstream: https://twdemos.iateyourbaby.com/demos/
Filename
z0dd_HO_CTF_maps.zip
Size
5.9 MB
Type
ZIP
Date
2000-08-06 (recording timestamp)
Format
Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — z0dd_HO.txt (from the archive itself)
I'm releasing these demos because =S3= is retired until Tribes 2 comes out
and many people have asked me for HO route demos. Most of the HO veterans
will recognize many of these routes. I created every one of these routes on
my own as have amny others. These are the routes I used the most. 

   I've included routes for all CTF maps, most CTFb maps, and all DOX maps
that I felt required HO. Beware, the DOX routes have only been used in pubs
and pick-up matches. I haven't had the opportunity to test them in a high
powered match. Caveat emptor.

   I believe the key to successful HO is a combination of route consistancy
and knowing what and where to attack. Being on the ground is the worst place
to be when confronted by lights. This became even worse with the advent of
the mine+disc. Mine+Disc = dead HO.
   To be a good base wrecking HO you need to quickly get to the enemy base
and do so without being vulnerable to deployable turrets, mine+disc and body
blocks. I know, easier said than done. You'll do better if you consistantly
hit your routes and don't flouder on the ground around the enemy base.

   And then there is HO spamming. It's extremely effective on certain maps
and generally causes chaos for the enemy.  :)

Enjoy
=S3= z0dd
▶Match record45 verified recordings · Acrophobia
Contents — 46 files (inside the archive)