ItemData doorfourbyeightForceFieldPack community-made Not part of the retail game. No Dynamix version of this name exists.
47 mods
8 variants
36% agreement
◨ In-game configuration
This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
Deployed Carried on player 8 variants across 47 mods; the most-shipped one is in 36% of them — no version dominates — this name was forked hard.
What the variants disagree about property A 17 mods B 13 mods C 7 mods D 4 mods E 2 mods spread price 1000 500 1000 420 1500 4 vals description "4x8 Forcefield" "4x8 Field Door" "Large Force Field Door" "4x8 Field Door" "Large Force Field Door" 3 vals heading "nBarriers" "pDoors" "hDefense" "pDoors" "gDoors" 6 vals shapeFile "AmmoPack" "AmmoPack" "AmmoPack" "discammo" "AmmoPack" 2 vals mass 1.5 2.5 2.5 2.5 2.5 2 vals
Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 8 variants, not just the 5 shown.
Same in all 8 variants (7) className "Backpack", imageType doorfourbyeightForceFieldPackImage, shadowDetailMask 4, elasticity 0.2, hudIcon "deployable", showWeaponBar true, hiliteOnActive true
Neighbourhood Points at All 8 variants A 17 mods the most-shipped version description "4x8 Forcefield" shapeFile "AmmoPack" className "Backpack" heading "nBarriers" imageType doorfourbyeightForceFieldPackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 1000 hudIcon "deployable" showWeaponBar true hiliteOnActive true
B 13 mods price 500 · description "4x8 Field Door" · heading "pDoors" · mass 2.5 description "4x8 Field Door" shapeFile "AmmoPack" className "Backpack" heading "pDoors" imageType doorfourbyeightForceFieldPackImage shadowDetailMask 4 mass 2.5 elasticity 0.2 price 500 hudIcon "deployable" showWeaponBar true hiliteOnActive true
C 7 mods description "Large Force Field Door" · heading "hDefense" · mass 2.5 description "Large Force Field Door" shapeFile "AmmoPack" className "Backpack" heading "hDefense" imageType doorfourbyeightForceFieldPackImage shadowDetailMask 4 mass 2.5 elasticity 0.2 price 1000 hudIcon "deployable" showWeaponBar true hiliteOnActive true
D 4 mods price 420 · description "4x8 Field Door" · heading "pDoors" · shapeFile "discammo" description "4x8 Field Door" shapeFile "discammo" className "Backpack" heading "pDoors" imageType doorfourbyeightForceFieldPackImage shadowDetailMask 4 mass 2.5 elasticity 0.2 price 420 hudIcon "deployable" showWeaponBar true hiliteOnActive true
E 2 mods price 1500 · description "Large Force Field Door" · heading "gDoors" · mass 2.5 description "Large Force Field Door" shapeFile "AmmoPack" className "Backpack" heading "gDoors" imageType DoorfourbyeightForceFieldPackImage shadowDetailMask 4 mass 2.5 elasticity 0.2 price 1500 hudIcon "deployable" showWeaponBar true hiliteOnActive true
F 2 mods description "Large Force Field Door" · heading $InvHead[ihBar] · mass 2.5 description "Large Force Field Door" shapeFile "AmmoPack" className "Backpack" heading $InvHead[ihBar] imageType doorfourbyeightForceFieldPackImage shadowDetailMask 4 mass 2.5 elasticity 0.2 price 1000 hudIcon "deployable" showWeaponBar true hiliteOnActive true
G 1 mods price 1500 · description "Large Force Field Door" · heading "jForce Fields" description "Large Force Field Door" shapeFile "AmmoPack" className "Backpack" heading "jForce Fields" imageType DoorfourbyeightForceFieldPackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 1500 hudIcon "deployable" showWeaponBar true hiliteOnActive true
H 1 mods price 1500 · description "Large Force Field Door" · heading "gDoors" description "Large Force Field Door" shapeFile "AmmoPack" className "Backpack" heading "gDoors" imageType DoorfourbyeightForceFieldPackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 1500 hudIcon "deployable" showWeaponBar true hiliteOnActive true