ItemData HyperB community-made Not part of the retail game. No Dynamix version of this name exists.
59 mods
10 variants
80% agreement
◨ In-game configuration
This community ItemData is a cobbled weapon — its HyperB::onMount script mounts 2 extra images on the player, fusing 2 different Dynamix models into one weapon with no new art (4 mods build it this way). Shown assembled at each image's own mount offset in the configurations the game uses (deployed, first person, third person). Drag to orbit; click a model below to view it alone.
Deployed First person Third person 10 variants across 59 mods; the most-shipped one is in 80% of them — one version dominates.
What the variants disagree about property A 47 mods B 3 mods C 2 mods D 1 mods E 1 mods spread price 285 200 85 285 285 4 vals description "Hyper Blaster" "Enforcers" "Laser Rifle" "Hyper Blaster" "Hyper Blaster" 8 vals heading "bWeapons" "bEnergy Weapons" $InvHead[ihWea] $InvHead[ihWea] "cEnergy Weapons" 5 vals shapeFile "plasma" "energygun" "sniper" "plasma" "plasma" 5 vals hudIcon "blaster" "chain" "blaster" "blaster" "blaster" 2 vals
Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 10 variants, not just the 5 shown.
Same in all 10 variants (4) className "Weapon", shadowDetailMask 4, imageType HyperBImage, showWeaponBar true
Neighbourhood Points at All 10 variants A 47 mods the most-shipped version heading "bWeapons" description "Hyper Blaster" className "Weapon" shapeFile "plasma" hudIcon "blaster" shadowDetailMask 4 imageType HyperBImage price 285 showWeaponBar true
B 3 mods price 200 · description "Enforcers" · heading "bEnergy Weapons" · shapeFile "energygun" description "Enforcers" className "Weapon" shapeFile "energygun" hudIcon "chain" heading "bEnergy Weapons" shadowDetailMask 4 imageType HyperBImage price 200 showWeaponBar true
C 2 mods price 85 · description "Laser Rifle" · heading $InvHead[ihWea] · shapeFile "sniper" heading $InvHead[ihWea] description "Laser Rifle" className "Weapon" shapeFile "sniper" hudIcon "blaster" shadowDetailMask 4 imageType HyperBImage price 85 showWeaponBar true
D 1 mods heading $InvHead[ihWea] heading $InvHead[ihWea] description "Hyper Blaster" className "Weapon" shapeFile "plasma" hudIcon "blaster" shadowDetailMask 4 imageType HyperBImage price 285 showWeaponBar true
E 1 mods heading "cEnergy Weapons" heading "cEnergy Weapons" description "Hyper Blaster" className "Weapon" shapeFile "plasma" hudIcon "blaster" shadowDetailMask 4 imageType HyperBImage price 285 showWeaponBar true
F 1 mods price 800 · description "Machine Gun" · heading $InvHead[ihWet] · shapeFile "chaingun" heading $InvHead[ihWet] description "Machine Gun" className "Weapon" shapeFile "chaingun" hudIcon "blaster" shadowDetailMask 4 imageType HyperBImage price 800 showWeaponBar true
G 1 mods description "Pulse Rifle" · heading $InvHead[ihWea] heading $InvHead[ihWea] description "Pulse Rifle" className "Weapon" shapeFile "plasma" hudIcon "blaster" shadowDetailMask 4 imageType HyperBImage price 285 showWeaponBar true
H 1 mods description "SpoogeHammer" heading "bWeapons" description "SpoogeHammer" className "Weapon" shapeFile "plasma" hudIcon "blaster" shadowDetailMask 4 imageType HyperBImage price 285 showWeaponBar true
I 1 mods price 200 · description "Beam Attack" · shapeFile "plasmabolt" · hudIcon "chain" description "Beam Attack" className "Weapon" shapeFile "plasmabolt" hudIcon "chain" heading "bWeapons" shadowDetailMask 4 imageType HyperBImage price 200 showWeaponBar true
J 1 mods description "Concussion Blaster" heading "bWeapons" description "Concussion Blaster" className "Weapon" shapeFile "plasma" hudIcon "blaster" shadowDetailMask 4 imageType HyperBImage price 285 showWeaponBar true