ItemImageData AbramsGunImage community-made
Not part of the retail game. No Dynamix version of this name exists.
4mods
4variants
25%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 4 mods; the most-shipped one is in 25% of them — no version dominates — this name was forked hard.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (14)
mountPoint 0, weaponType 0, reloadTime 1.5, fireTime 0.5, projectileType AbramsShell, accuFire true, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1 }, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload, sfxReady SoundMortarIdle
Neighbourhood
Used by
Points at
All 4 variants
A 1 mods the most-shipped version
| shapeFile | "hellfiregun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | AbramsAmmo |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 0.5 |
|---|
| projectileType | AbramsShell |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundMortarIdle |
|---|
B 1 mods mountOffset { -0.5, 0, -0.05 } · shapeFile "mortargun"
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -0.5, 0, -0.05 } |
|---|
| weaponType | 0 |
|---|
| ammoType | AbramsAmmo |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 0.5 |
|---|
| projectileType | AbramsShell |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundMortarIdle |
|---|
C 1 mods minEnergy 5 · maxEnergy 15 · no ammoType
| shapeFile | "hellfiregun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 0.5 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 15 |
|---|
| projectileType | AbramsShell |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundMortarIdle |
|---|
D 1 mods mountOffset { -0.5, 0, 0 } · shapeFile "mortargun"
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -0.5, 0, 0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | AbramsAmmo |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 0.5 |
|---|
| projectileType | AbramsShell |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundMortarIdle |
|---|