deltaforce08
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- Filename
deltaforce08.zip- Size
- 252.5 KB (listed 252.5KB)
- Type
- ZIP
- Date
- 2000-03-31 (newest file inside)
- theexiled upload
- Jun 07, 2008 - 02:16
- Format
- Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — deltaforce/readme.txt (from the archive itself)
DeltaForce v0.8b
A Server-Side Modification for Starsiege: Tribes
==================================================
Contents:
I. What is DeltaForce?
II. Running DeltaForce on your Server
III. FAQ
IV. Credits
V. Disclaimer
==================================================
I. What is DeltaForce?
DeltaForce is a server-side modification for the multiplayer game Starsiege: Tribes. When a modification is server-side, that means that the actual players don't have to download anything; only the server admins who want to run the mod on their server are required to do this.
The mod itself is a departure from the usual fare of Tribes mods. While there are some notable exceptions, most of the others focus on creating bigger and better weapons. I set out to create a mod that not only adds some fresh elements to Tribes play, but also adds a dash of realism. I have not only added all new weapons and vehicles based on real-world equivalents, but I have also made some changes to Tribes gameplay. The jet pack has been entirely eliminated, keeping with my objective to make a somewhat realistic infantry combat game. Certain vehicles now have turrets which passengers can mount, encouraging teamwork between vehicle teams. In addition, certain vehicles can only travel on the ground. Finally, most weapons can kill in only one or two hits, which requires players to be a little more cautious.
Here's a brief description of the various aspects of the DeltaForce mod:
- Armor Classes -
Infantry - Your typical grunt. He has an average amount of body armor, runs at an average speed and is able to be outfitted with a number of different primary weapons, making this class the most versatile.
Sniper - The enigmatic sniper is essential to the success of any platoon. This is the only class able to mount the two types of sniper rifles of the game. He is lightly armored, but fairly quick.
SpecOps - Members of the elite SpecOps force attached to a platoon are considered the best of the best. Experts at infiltration and sabotage, they carry silenced weapons and have access to the special weaponry, such as airstrike packs and explosive charges.
Army Engineer - The backbone of any platoon, these hard working grunts build the static defenses and logistical infrastructure of the army. No team is complete without a squad of skilled engineers.
Pilot - While this class is considered the maverick of the platoon, no soldier would want to go into battle without experienced Pilots at the controls of the air support or in the driver's seat of the mechanized units. This is the only class that can control vehicles.
Artillery - These slow moving soldiers control a mobile Howitzer, and are able to rain explosive death upon their enemies. Every offensive should be supported by these behemoths. However, they are relatively lightly armored and should be protected diligently.
- Weapons -
SOCOM Pistol - The preferred sidearm of many special forces units. It has high stopping power, but a low fire rate and ammo capacity, making it more of a weapon of last resort.
OICW Rifle - The OICW is a standard assault rifle. It has good stopping power and a fairly high fire rate, combined with good accuracy at both short and medium ranges.
M249 SAW - The M249 SAW is an infantry support light machine gun. It isn't as accurate as the OICW and its bullets don't have quite the stopping power, but it does have an insanely fast fire rate.
Silenced MP5 - The MP5 is a sub-machine gun designed for use in close quarters. It is somewhat inaccurate at any range beyond short, but it is completely silenced, allowing a commando to kill without alerting nearby enemies to his presence.
PSG-1 Sniper Rifle - The PSG-1 is a semi-automatic sniper rifle. It has an exceptional rate of fire for a sniper rifle and carries a good amount of ammo, but is less accurate and less powerful than its counterpart, the Robar.
Robar .50 Sniper Rifle - The Robar is a bolt-action sniper rifle. It has incredible stopping power, accuracy, and range. Its disadvantages lie with its low ammo capacity and slow firing rate.
LAW - The LAW (Light Anti-tank Weapon) is a shoulder-fired rocket launcher. It is good at stopping enemy ground vehicles and clearing out bunkers, but it carries little ammo and fires very slowly.
Howitzer - The Howitzer is an artillery piece that lobs 120mm High-Explosive shells long distances to their targets. 'Nuff said. ;)
Grenade - A standard frag grenade. Pull the pin, throw, and wait for the screams to stop.
- Vehicles -
M1A1 Abrams Tank - The M1A1 Abrams is a standard three-man battle tank. The passenger on the left side of the vehicle automatically mounts the 105mm main turret gun while the one on the right uses the anti-personnel machine gun. The Abrams is completely impervious to small arms fire.
M113 APC - The M113 is a five-man transport tank. It does not have any mounted guns, though passengers can shoot out of it. It is completely invulnerable to small arms fire.
NOTE: Neither the tank nor the APC can fly; they are ground vehicles only.
Apache - The Apache is a lightly-armored fast-attack VTOL craft that fires unguided rockets. The rockets do only a medium amount of damage, but they fire extremely quickly.
Blackhawk - The Blackhawk is a three-man VTOL craft that doubles as a personnel carrier and a gunship. Each passenger automatically mounts a minigun while on the vehicle which they can use to attack targets of opportunity on the ground.
- Packs -
Airstrike - A small laser target designator which the user points at a target for 15 seconds, at which point friendly high-altitude bombers drop a little high-explosive care package down to the designated location.
Medikit - Most soldiers opt to carry the medikit with them into battle, which can be used to heal wounds during lulls in combat.
Radar Jammer Pack - The faithfulInventory-station loadout (72 items)
What a player could pull from this mod's inventory station — each item by the name it shipped under (not the CamelCase slot), grouped by the buy-menu tab (its heading); items with no heading aren't in the buy menu. Each row links to that piece's 3D model + fork history.
Armor6
Army EngineerItemData EngineerArmor12ArtilleryItemData ArtilleryArmor4InfantryItemData InfantryArmor4PilotItemData PilotArmor5SniperItemData SniperArmor21SpecOpsItemData SpecOpsArmor4Vehicle4
ApacheItemData ApacheVehicle4BlackhawkItemData BlackhawkVehicle4M113 APCItemData BradleyVehicle4M1A1 Abrams TankItemData AbramsVehicle4Weapons20
Abrams GunItemData AbramsGun4AirstrikeItemData Airstrike6BlasterItemData Blaster283ChaingunItemData Chaingun275Disc LauncherItemData DiscLauncher298ELF GunItemData EnergyRifle269Grenade LauncherItemData GrenadeLauncher292HowitzerItemData Howitzer6Laser RifleItemData LaserRifle278LAWItemData LAW4M249 SAWItemData SAW4MinigunItemData Minigun51MortarItemData Mortar295OICW RifleItemData OICW6Plasma GunItemData PlasmaGun296PSG-1 Sniper RifleItemData PSG14Robar Sniper RifleItemData FiftyCal4Silenced MP5ItemData MP517SOCOM PistolItemData SOCOM4Targeting LaserItemData TargetingLaser299Backpacks6
AirstrikeItemData AirstrikePack5Ammo PackItemData AmmoPack289Energy PackItemData EnergyPack293MedipackItemData RepairPack306Radar Jammer PackItemData SensorJammerPack285Shield PackItemData ShieldPack299Deployables11
20mm Cannon TurretItemData TwentyPack4Ammo StationItemData DeployableAmmoPack290CameraItemData CameraPack291Explosive ChargeItemData Charge4HowitzerItemData HowitzerPack4Inventory StationItemData DeployableInvPack301Motion SensorItemData MotionSensorPack292Radar JammerItemData DeployableSensorJammerPack294Radar SensorItemData PulseSensorPack294Remote Machine GunItemData TurretPack274SAM LauncherItemData SAMPack4Miscellany5
BeaconItemData Beacon314GrenadeItemData Grenade314MineItemData MineAmmo314Repair KitItemData RepairKit314StimulantsItemData RepairPatch307Ammunition13
BulletItemData BulletAmmo263DiscItemData DiscAmmo270Grenade AmmoItemData GrenadeAmmo278Howitzer ShellsItemData HowitzerAmmo6LAW RoundsItemData LAWAmmo4M249 BeltItemData SAWAmmo4Mortar AmmoItemData MortarAmmo281MP5 ClipItemData MP5Ammo17OICW ClipItemData OICWAmmo6Plasma BoltItemData PlasmaAmmo281PSG-1 ClipItemData PSG1Ammo4Robar ClipItemData FiftyCalAmmo4SOCOM ClipItemData SOCOMAmmo4All game entities this mod declares (460) — lineage
Every named datablock parsed from the scripts inside this archive (the loadout above is just the buy-menu ItemData). 460 are also shipped by other mods — the number on each chip is how many carry that name; click to see who forked it.
SoundData153bigExplosion1309bigExplosion2309bigExplosion3309bigExplosion4309debrisLargeExplosion310debrisMediumExplosion310debrisSmallExplosion310energyExplosion309explosion3309explosion4309floatMineExplosion309ForceFieldClose310ForceFieldOpen310mineExplosion310ricochet1309ricochet2309ricochet3309rocketExplosion308shockExplosion310SoundActivateAmmoStation304SoundActivateCommandStation304SoundActivateInventoryStation304SoundActivateMotionSensor303SoundActivatePDA310SoundActiveSensor303SoundAmmoStationPower304SoundBeaconActive303SoundBeaconUse304SoundCameraDeploy303SoundChainTurretFire304SoundChainTurretOff304SoundChainTurretOn304SoundChainTurretTurn304SoundCommandStationPower304SoundDeploySensor303SoundDiscReload309SoundDiscSpin309SoundDoorClose310SoundDoorOpen310SoundDryFire309SoundElevatorBlocked310SoundElevatorRun310SoundElevatorStart310SoundElevatorStop310SoundELFFire310SoundELFIdle309SoundEnergyPackOn302SoundEnergyTurretFire304SoundEnergyTurretOff304SoundEnergyTurretOn304SoundEnergyTurretTurn304SoundFireBlaster308SoundFireChaingun306SoundFireDisc309SoundFireFlierRocket309SoundFireGrenade308SoundFireLaser308SoundFireMortar308SoundFirePlasma308SoundFireSeeking308SoundFireTargetingLaser308SoundFlagCaptured304SoundFlagFlap304SoundFlagPickup304SoundFlagReturned304SoundFlierCrash305SoundFloatMineTarget310SoundFlyerActive305SoundFlyerDismount305SoundFlyerIdle305SoundFlyerMount305SoundGeneratorPower304SoundHFootLHard310SoundHFootLSnow310SoundHFootLSoft310SoundHFootRHard310SoundHFootRSnow310SoundHFootRSoft310SoundInventoryStationPower304SoundJammerOn302SoundJetHeavy310SoundJetLight310SoundLandOnGround310SoundLaserHit308SoundLaserIdle308SoundLFootLHard310SoundLFootLSnow309SoundLFootLSoft310SoundLFootRHard310SoundLFootRSnow310SoundLFootRSoft310SoundMFootLHard310SoundMFootLSnow310SoundMFootLSoft310SoundMFootRHard310SoundMFootRSnow310SoundMFootRSoft310SoundMineActivate310SoundMissileTurretFire304SoundMissileTurretOff304SoundMissileTurretOn304SoundMissileTurretTurn304SoundMortarIdle308SoundMortarReload308SoundMortarTurretFire304SoundMortarTurretOff304SoundMortarTurretOn304SoundMortarTurretTurn304SoundPackFail304SoundPackUse304SoundPDAButtonHard310SoundPDAButtonSoft310SoundPickupAmmo310SoundPickupBackpack310SoundPickupHealth310SoundPickupItem310SoundPickupWeapon310SoundPlasmaTurretFire304SoundPlasmaTurretOff304SoundPlasmaTurretOn304SoundPlasmaTurretTurn304SoundPlayerDeath309SoundRadarDeploy303SoundRain310SoundRemoteTurretFire299SoundRemoteTurretOff304SoundRemoteTurretOn304SoundRemoteTurretTurn304SoundRepairItem303SoundSensorPower304SoundShellClick308SoundShellHilight309SoundShieldOn302SoundSnow310SoundSpinDown308SoundSpinUp308SoundSpinUpDisc309SoundTankActive304SoundTankCrash304SoundTankDismount304SoundTankIdle304SoundTankMount304SoundTargetLaser308SoundTeleportPower303SoundThrowItem304SoundTurretDeploy303SoundUseAmmoStation304SoundUseCommandStation304SoundUseInventoryStation304SoundWeaponSelect309SoundWindAmbient292SoundWindGust292turretExplosion310
ItemData72AbramsGun4AbramsVehicle4Airstrike6AirstrikePack5Ammo314AmmoPack289ApacheVehicle4ArtilleryArmor4Backpack317Beacon314BlackhawkVehicle4Blaster283BradleyVehicle4BulletAmmo263CameraPack291Chaingun275Charge4DeployableAmmoPack290DeployableInvPack301DeployableSensorJammerPack294DiscAmmo270DiscLauncher298EnergyPack293EnergyRifle269EngineerArmor12FiftyCal4FiftyCalAmmo4Flag320Grenade314GrenadeAmmo278GrenadeLauncher292Howitzer6HowitzerAmmo6HowitzerPack4InfantryArmor4LaserRifle278LAW4LAWAmmo4MineAmmo314Minigun51Mortar295MortarAmmo281MotionSensorPack292MP517MP5Ammo17OICW6OICWAmmo6PilotArmor5PlasmaAmmo281PlasmaGun296PSG14PSG1Ammo4PulseSensorPack294RaceFlag312RepairGun305RepairKit314RepairPack306RepairPatch307SAMPack4SAW4SAWAmmo4SensorJammerPack285ShieldPack299SniperArmor21SOCOM4SOCOMAmmo4SpecOpsArmor4TargetingLaser299Tool314TurretPack274TwentyPack4Weapon319
StaticShapeData53AmmoStation320ArrayAntenna303BluePanel303Cactus1309Cactus2304Cactus3304CargoBarrel303CargoCrate304CommandStation313DefaultBeacon315DefaultCharge5DeployableAmmoStation303DeployableInvStation303DisplayPanelOne303DisplayPanelThree303DisplayPanelTwo303ElectricalBeam308ElectricalBeamBig308Example313FlagStand305ForceBeacon298ForceField303Generator317HOnePanel303HTwoPanel303InventoryStation324LargeAntenna303MediumAntenna303PlantOne304PlantTwo304PortGenerator313PoweredElectricalBeam307RodAntenna303SetPanel303SmallAntenna303SolarPanel313SOnePanel303SquarePanel303SteamOnGrass304SteamOnGrass2304SteamOnMud304SteamOnMud2304STwoPanel303TowerSwitch310TreeShape304TreeShapeTwo304VehiclePad312VehicleStation312VerticalPanel303VerticalPanelB303VOnePanel303VTwoPanel303YellowPanel303
ItemImageData39AbramsGunImage4AirstrikeImage6AirstrikePackImage5AmmoPackImage290BlasterImage287CameraPackImage291ChaingunImage272ChargeImage4DeployableAmmoPackImage290DeployableInvPackImage302DeployableSensorJamPackImage296DiscLauncherImage299EnergyPackImage293EnergyRifleImage268FiftyCalImage4FlagImage320GrenadeLauncherImage294HowitzerImage6HowitzerPackImage4LaserRifleImage277LAWImage4MinigunImage51MortarImage294MotionSensorPackImage293MP5Image17OICWImage6PlasmaGunImage294PSG1Image4PulseSensorPackImage294RepairGunImage306RepairPackImage307SAMPackImage4SAWImage4SensorJammerPackImage285ShieldPackImage300SOCOMImage4TargetingLaserImage306TurretPackImage275TwentyPackImage4
MoveableData36DoorDiagonal308DoorFive308DoorForceField308DoorForceField3x4308DoorForceField4x14308DoorForceField4x17308DoorForceField4x8308DoorForceField5x5308DoorFourLeft308DoorFourRight308DoorOneBottom308DoorOneLeft308DoorOneRight308DoorOneTop308DoorSevenLeft308DoorSevenRight308DoorSixLeft308DoorSixRight308DoorThreeLeft308DoorThreeRight308DoorTwoLeft308DoorTwoRight308elevator16x16Octa308elevator4x4319elevator4x5308elevator5x5308elevator6x4308elevator6x4thin308elevator6x5308elevator6x6308elevator6x6Octa308elevator6x6thin308elevator8x4308elevator8x6308elevator8x8308elevator9x9308
ExplosionData19blasterExp312bulletExp0313bulletExp1314bulletExp2314debrisExpLarge316debrisExpMedium316debrisExpSmall316energyExp315flashExpLarge316flashExpMedium316flashExpSmall316grenadeExp315LargeShockwave316mineExp316mortarExp315plasmaExp314rocketExp323Shockwave316turretExp315
PlayerData14aarmor74carmor16cfemale8earmor81efemale78harmor250iarmor10ifemale4larmor273lfemale266marmor259mfemale255sarmor91sfemale79
SoundProfileData10Profile2d310Profile2dLoop310Profile3dFar310Profile3dFoot310Profile3dLudicrouslyFar310Profile3dMedium310Profile3dMediumLoop310Profile3dNear317Profile3dNearLoop310Profile3dVoice320
TurretData10CameraTurret305DeployableMortar93DeployablePlasma79DeployableSAM4DeployableTurret287ELFTurret305IndoorTurret308MortarTurret307PlasmaTurret320RocketTurret307
BulletData9BlasterBolt270ChaingunBullet279FiftyCalBullet4FusionBolt310MiniFusionBolt311NATOBullet4PlasmaBolt273PSG1Bullet4SAWBullet4
DebrisData7defaultDebrisLarge305defaultDebrisMedium305defaultDebrisSmall319flashDebrisLarge305flashDebrisMedium305flashDebrisSmall305playerDebris305
Contents — 95 files (inside the archive)
- base/missions/df_restore.bat 145 B
- base/missions/df_prep.bat 249 B
- deltaforce/admin.cs 24.6 KB
- deltaforce/ai.cs 14.5 KB
- deltaforce/alien.terrain.cs 8.7 KB
- deltaforce/ArmorData.cs 123.8 KB
- deltaforce/baseDebrisData.cs 4.5 KB
- deltaforce/baseExpData.cs 7.5 KB
- deltaforce/baseProjData.cs 19.8 KB
- deltaforce/beacon.cs 2.2 KB
- deltaforce/changeMission.cs 82 B
- deltaforce/chatmenu.cs 9.8 KB
- deltaforce/client.cs 15.0 KB
- deltaforce/clientDefaults.cs 957 B
- deltaforce/comchat.cs 4.5 KB
- deltaforce/commander.cs 974 B
- deltaforce/commonEditor.strings.cs 7.2 KB
- deltaforce/darkstar.strings.cs 6.3 KB
- deltaforce/desert.terrain.cs 15.3 KB
- deltaforce/dm.cs 12.6 KB
- deltaforce/EditMission.cs 2.1 KB
- deltaforce/editor.cs 18.3 KB
- deltaforce/editor.strings.cs 10.1 KB
- deltaforce/editorconfig.cs 1.0 KB
- deltaforce/esf.strings.cs 6.1 KB
- deltaforce/fear.strings.cs 72.6 KB
- deltaforce/game.cs 30.1 KB
- deltaforce/Gui.cs 18.2 KB
- deltaforce/help.strings.cs 22.8 KB
- deltaforce/ice.terrain.cs 10.8 KB
- deltaforce/interiorLight.cs 361 B
- deltaforce/IRCClient.cs 10.8 KB
- deltaforce/item.cs 111.6 KB
- deltaforce/keys.cs 1.1 KB
- deltaforce/loadShow.cs 1.3 KB
- deltaforce/lush.terrain.cs 15.2 KB
- deltaforce/makefile.mak 1.0 KB
- deltaforce/marker.cs 436 B
- deltaforce/mars.terrain.cs 11.2 KB
- deltaforce/med.cs 2.2 KB
- deltaforce/menu.cs 1.9 KB
- deltaforce/Mine.cs 2.9 KB
- deltaforce/mission.cs 1.1 KB
- deltaforce/missionList.cs 3.1 KB
- deltaforce/missiontypes.cs 7.4 KB
- deltaforce/move.cs 5.5 KB
- deltaforce/moveable.cs 22.8 KB
- deltaforce/mssccprj.scc 119 B
- deltaforce/mud.terrain.cs 11.8 KB
- deltaforce/newMission.cs 12.0 KB
- deltaforce/nsound.cs 18.1 KB
- deltaforce/objectives.cs 48.7 KB
- deltaforce/observer.cs 6.2 KB
- deltaforce/Options.cs 22.8 KB
- deltaforce/player.cs 13.8 KB
- deltaforce/PlayerSetup.cs 14.6 KB
- deltaforce/readme.txt 14.5 KB
- deltaforce/RegisterObjects.cs 15.3 KB
- deltaforce/registervolume.cs 467 B
- deltaforce/sae.cs 5.4 KB
- deltaforce/sensor.cs 5.4 KB
- deltaforce/server.cs 11.3 KB
- deltaforce/serverDefaults.cs 2.2 KB
- deltaforce/sfx.strings.cs 6.6 KB
- deltaforce/sound.cs 6.1 KB
- deltaforce/staticshape.cs 16.4 KB
- deltaforce/station.cs 33.7 KB
- deltaforce/tag.cs 1.7 KB
- deltaforce/ted.cs 3.7 KB
- deltaforce/terrains.cs 6.9 KB
- deltaforce/Training_AI.cs 6.5 KB
- deltaforce/Training_Commander.cs 15.7 KB
- deltaforce/Training_CTF.cs 13.5 KB
- deltaforce/Training_Defend_Destroy.cs 6.9 KB
- deltaforce/Training_Retrieval.cs 11.2 KB
- deltaforce/Training_Towers.cs 11.9 KB
- deltaforce/Training_Vehicles.cs 12.8 KB
- deltaforce/Training_Weapons.cs 24.2 KB
- deltaforce/Training_Welcome.cs 11.4 KB
- deltaforce/trees.cs 278 B
- deltaforce/trigger.cs 1.2 KB
- deltaforce/tsDefaultMatProps.cs 981 B
- deltaforce/turret.cs 21.2 KB
- deltaforce/vehicle.cs 19.6 KB
- deltaforce/worlds.cs 4.0 KB
- deltaforce/missions/DF_Citadels.dsc 379 B
- deltaforce/missions/DF_Citadels.mis 45.8 KB
- deltaforce/missions/DF_Hostage.dsc 635 B
- deltaforce/missions/DF_Hostage.mis 50.8 KB
- deltaforce/missions/DF_RainDeath.dsc 777 B
- deltaforce/missions/DF_RainDeath.MIS 41.2 KB
- deltaforce/missions/DF_Scarabrae.dsc 767 B
- deltaforce/missions/DF_Scarabrae.mis 51.7 KB
- deltaforce/missions/DF_Siege.dsc 529 B
- deltaforce/missions/DF_Siege.mis 57.6 KB
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=247
Archived source HTML: theexiled/mirror-html/file/247.html
Original page: https://library.theexiled.pwnageservers.com/file.php?id=247
Archived source HTML: theexiled/mirror-html/file/247.html