⌂Starsiege: Tribes Community Archive

ItemImageData EMPGrenadeLauncherImage community-made

Not part of the retail game. No Dynamix version of this name exists.

23mods
8variants
52%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCDEFGH

8 variants across 23 mods; the most-shipped one is in 52% of them — one version dominates.

What the variants disagree about

propertyA12 modsB3 modsC2 modsD2 modsE1 modsspread
fireTime2.01.52.00.50.15 vals
reloadTime0.50.450.50.950.16 vals
lightRadius363633 vals
lightTime11.711.712 vals
lightColor{ 0.25, 0.25, 1.0 }{ 0.15, 0.15, 1.0 }{ 0.25, 0.25, 1.0 }{ 0.15, 0.15, 1.0 }{ 0.25, 0.25, 1.0 }2 vals
mountRotation—{ 0,2.25, 0 }—{ 0,2.25, 0 }—1 vals
sfxReadySoundLaserIdleBliompSoundLaserIdleBliompSoundLaserIdle2 vals
shapeFile"mortargun""mortargun""grenadeL""mortargun""mortargun"3 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 8 variants, not just the 5 shown.

Same in all 8 variants (7)

mountPoint 0, weaponType 0, accuFire false, lightType 3, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload

Neighbourhood

Used by

ItemData EMPGrenadeLauncherimageType

Points at

projectileTypeGrenadeData EMPGrenadeShell21 mods
projectileTypeGrenadeData rlaiBolt1 mods
projectileTypeRocketData eplgShell1 mods
sfxFireSoundData SoundFireMortar23 mods
sfxActivateSoundData SoundPickUpWeapon23 mods
sfxReadySoundData SoundLaserIdle16 mods
sfxReadySoundData Bliomp7 mods

All 8 variants

A 12 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeEMPGrenadeAmmo
projectileTypeEMPGrenadeShell
accuFirefalse
reloadTime0.5
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.25, 0.25, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundLaserIdle
B 3 mods fireTime 1.5 · reloadTime 0.45 · lightRadius 6 · lightTime 1.7
shapeFile"mortargun"
mountPoint0
mountRotation{ 0,2.25, 0 }
weaponType0
ammoTypeEMPGrenadeAmmo
projectileTypeEMPGrenadeShell
accuFirefalse
reloadTime0.45
fireTime1.5
lightType3
lightRadius6
lightTime1.7
lightColor{ 0.15, 0.15, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadyBliomp
C 2 mods shapeFile "grenadeL"
shapeFile"grenadeL"
mountPoint0
weaponType0
ammoTypeEMPGrenadeAmmo
projectileTypeEMPGrenadeShell
accuFirefalse
reloadTime0.5
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.25, 0.25, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundLaserIdle
D 2 mods fireTime 0.5 · reloadTime 0.95 · lightRadius 6 · lightTime 1.7
shapeFile"mortargun"
mountPoint0
mountRotation{ 0,2.25, 0 }
weaponType0
ammoTypeEMPGrenadeAmmo
projectileTypeEMPGrenadeShell
accuFirefalse
reloadTime0.95
fireTime0.5
lightType3
lightRadius6
lightTime1.7
lightColor{ 0.15, 0.15, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadyBliomp
E 1 mods fireTime 0.1 · reloadTime 0.1
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeEMPGrenadeAmmo
projectileTypeEMPGrenadeShell
accuFirefalse
reloadTime0.1
fireTime0.1
lightType3
lightRadius3
lightTime1
lightColor{ 0.25, 0.25, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundLaserIdle
F 1 mods fireTime 1.0 · reloadTime 1.0 · lightRadius 2
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeEMPGrenadeAmmo
projectileTypeEMPGrenadeShell
accuFirefalse
reloadTime1.0
fireTime1.0
lightType3
lightRadius2
lightTime1
lightColor{ 0.25, 0.25, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundLaserIdle
G 1 mods fireTime 1.5 · reloadTime 0.02 · projectileType rlaiBolt · ammoType TranqAmmo
shapeFile"plasma"
mountPoint0
mountRotation{ 0,2.25, 0 }
weaponType0
ammoTypeTranqAmmo
projectileTyperlaiBolt
accuFirefalse
reloadTime0.02
fireTime1.5
lightType3
lightRadius6
lightTime1.7
lightColor{ 0.15, 0.15, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadyBliomp
Shipped by: Blur_Of_Insanity
H 1 mods fireTime 1.5 · reloadTime 0.45 · projectileType eplgShell · lightRadius 6
shapeFile"plasma"
mountPoint0
mountRotation{ 0,2.25, 0 }
weaponType0
ammoTypeEMPGrenadeAmmo
projectileTypeeplgShell
accuFirefalse
reloadTime0.45
fireTime1.5
lightType3
lightRadius6
lightTime1.7
lightColor{ 0.15, 0.15, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadyBliomp
Shipped by: Scout_Scirmish