ItemImageData EMPGrenadeLauncherImage community-made
Not part of the retail game. No Dynamix version of this name exists.
23mods
8variants
52%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
8 variants across 23 mods; the most-shipped one is in 52% of them — one version dominates.
What the variants disagree about
| property | A12 mods | B3 mods | C2 mods | D2 mods | E1 mods | spread |
|---|
| fireTime | 2.0 | 1.5 | 2.0 | 0.5 | 0.1 | 5 vals |
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| reloadTime | 0.5 | 0.45 | 0.5 | 0.95 | 0.1 | 6 vals |
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| lightRadius | 3 | 6 | 3 | 6 | 3 | 3 vals |
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| lightTime | 1 | 1.7 | 1 | 1.7 | 1 | 2 vals |
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| lightColor | { 0.25, 0.25, 1.0 } | { 0.15, 0.15, 1.0 } | { 0.25, 0.25, 1.0 } | { 0.15, 0.15, 1.0 } | { 0.25, 0.25, 1.0 } | 2 vals |
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| mountRotation | — | { 0,2.25, 0 } | — | { 0,2.25, 0 } | — | 1 vals |
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| sfxReady | SoundLaserIdle | Bliomp | SoundLaserIdle | Bliomp | SoundLaserIdle | 2 vals |
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| shapeFile | "mortargun" | "mortargun" | "grenadeL" | "mortargun" | "mortargun" | 3 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 8 variants, not just the 5 shown.
Same in all 8 variants (7)
mountPoint 0, weaponType 0, accuFire false, lightType 3, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload
Neighbourhood
Used by
Points at
All 8 variants
A 12 mods the most-shipped version
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | EMPGrenadeAmmo |
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| projectileType | EMPGrenadeShell |
|---|
| accuFire | false |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 2.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.25, 0.25, 1.0 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
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| sfxReload | SoundMortarReload |
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| sfxReady | SoundLaserIdle |
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B 3 mods fireTime 1.5 · reloadTime 0.45 · lightRadius 6 · lightTime 1.7
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0,2.25, 0 } |
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| weaponType | 0 |
|---|
| ammoType | EMPGrenadeAmmo |
|---|
| projectileType | EMPGrenadeShell |
|---|
| accuFire | false |
|---|
| reloadTime | 0.45 |
|---|
| fireTime | 1.5 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 1.7 |
|---|
| lightColor | { 0.15, 0.15, 1.0 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | Bliomp |
|---|
C 2 mods shapeFile "grenadeL"
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
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| ammoType | EMPGrenadeAmmo |
|---|
| projectileType | EMPGrenadeShell |
|---|
| accuFire | false |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 2.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.25, 0.25, 1.0 } |
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| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
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| sfxReload | SoundMortarReload |
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| sfxReady | SoundLaserIdle |
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D 2 mods fireTime 0.5 · reloadTime 0.95 · lightRadius 6 · lightTime 1.7
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0,2.25, 0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | EMPGrenadeAmmo |
|---|
| projectileType | EMPGrenadeShell |
|---|
| accuFire | false |
|---|
| reloadTime | 0.95 |
|---|
| fireTime | 0.5 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 1.7 |
|---|
| lightColor | { 0.15, 0.15, 1.0 } |
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| sfxFire | SoundFireMortar |
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| sfxActivate | SoundPickUpWeapon |
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| sfxReload | SoundMortarReload |
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| sfxReady | Bliomp |
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E 1 mods fireTime 0.1 · reloadTime 0.1
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
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| weaponType | 0 |
|---|
| ammoType | EMPGrenadeAmmo |
|---|
| projectileType | EMPGrenadeShell |
|---|
| accuFire | false |
|---|
| reloadTime | 0.1 |
|---|
| fireTime | 0.1 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.25, 0.25, 1.0 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
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| sfxReady | SoundLaserIdle |
|---|
F 1 mods fireTime 1.0 · reloadTime 1.0 · lightRadius 2
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | EMPGrenadeAmmo |
|---|
| projectileType | EMPGrenadeShell |
|---|
| accuFire | false |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 1.0 |
|---|
| lightType | 3 |
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| lightRadius | 2 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.25, 0.25, 1.0 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
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| sfxReload | SoundMortarReload |
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| sfxReady | SoundLaserIdle |
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G 1 mods fireTime 1.5 · reloadTime 0.02 · projectileType rlaiBolt · ammoType TranqAmmo
| shapeFile | "plasma" |
|---|
| mountPoint | 0 |
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| mountRotation | { 0,2.25, 0 } |
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| weaponType | 0 |
|---|
| ammoType | TranqAmmo |
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| projectileType | rlaiBolt |
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| accuFire | false |
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| reloadTime | 0.02 |
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| fireTime | 1.5 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 1.7 |
|---|
| lightColor | { 0.15, 0.15, 1.0 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
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| sfxReady | Bliomp |
|---|
H 1 mods fireTime 1.5 · reloadTime 0.45 · projectileType eplgShell · lightRadius 6
| shapeFile | "plasma" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0,2.25, 0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | EMPGrenadeAmmo |
|---|
| projectileType | eplgShell |
|---|
| accuFire | false |
|---|
| reloadTime | 0.45 |
|---|
| fireTime | 1.5 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 1.7 |
|---|
| lightColor | { 0.15, 0.15, 1.0 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
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| sfxReady | Bliomp |
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