ItemImageData HowitzerImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 6 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A4 mods | B2 mods | spread |
|---|---|---|---|
| fireTime | 2.0 | 2.15 | 2 vals |
| reloadTime | 1.0 | 0.5 | 2 vals |
| sfxReady | SoundMortarIdle | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (13)
shapeFile "mortargun", mountPoint 0, weaponType 0, ammoType HowitzerAmmo, projectileType HowitzerShell, accuFire false, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload
Neighbourhood
Used by
| ItemData Howitzer | imageType |
Points at
| projectileType | GrenadeData HowitzerShell | 6 mods |
| sfxFire | SoundData SoundFireMortar | 6 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 6 mods |
| sfxReady | SoundData SoundMortarIdle | 4 mods |
All 2 variants
A 4 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | HowitzerAmmo |
| projectileType | HowitzerShell |
| accuFire | false |
| reloadTime | 1.0 |
| fireTime | 2.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |
B 2 mods fireTime 2.15 · reloadTime 0.5 · no sfxReady
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | HowitzerAmmo |
| projectileType | HowitzerShell |
| accuFire | false |
| reloadTime | 0.5 |
| fireTime | 2.15 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |