⌂Starsiege: Tribes Community Archive

ItemImageData HowitzerImage community-made

Not part of the retail game. No Dynamix version of this name exists.

6mods
2variants
67%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 6 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA4 modsB2 modsspread
fireTime2.02.152 vals
reloadTime1.00.52 vals
sfxReadySoundMortarIdle—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (13)

shapeFile "mortargun", mountPoint 0, weaponType 0, ammoType HowitzerAmmo, projectileType HowitzerShell, accuFire false, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload

Neighbourhood

Used by

ItemData HowitzerimageType

Points at

projectileTypeGrenadeData HowitzerShell6 mods
sfxFireSoundData SoundFireMortar6 mods
sfxActivateSoundData SoundPickUpWeapon6 mods
sfxReadySoundData SoundMortarIdle4 mods

All 2 variants

A 4 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeHowitzerAmmo
projectileTypeHowitzerShell
accuFirefalse
reloadTime1.0
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
B 2 mods fireTime 2.15 · reloadTime 0.5 · no sfxReady
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeHowitzerAmmo
projectileTypeHowitzerShell
accuFirefalse
reloadTime0.5
fireTime2.15
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload