ItemImageData IonGunImage community-made
Not part of the retail game. No Dynamix version of this name exists.
59mods
9variants
34%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
9 variants across 59 mods; the most-shipped one is in 34% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A20 mods | B18 mods | C7 mods | D5 mods | E4 mods | spread |
|---|
| fireTime | 0.2 | 0.3 | 0.1 | 0.4 | 0.99 | 5 vals |
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| reloadTime | 0.1 | 0 | 0.1 | 0 | 0.1 | 3 vals |
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| minEnergy | 40 | 19 | 2.5 | 12.5 | 2.5 | 8 vals |
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| maxEnergy | 30 | 20 | 7 | 12.5 | 7 | 7 vals |
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| projectileType | IonBolt | IonBolt | IonGunBolt | IonBolt | IonGunBolt | 3 vals |
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| lightRadius | — | — | 6 | — | 6 | 1 vals |
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| lightTime | — | — | 2 | — | 2 | 1 vals |
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| lightType | — | — | 3 | — | 3 | 1 vals |
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Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 9 variants, not just the 5 shown.
4 more properties that differ
lightColor, mountRotation, sfxSpinDown, sfxSpinUp
Same in all 9 variants (6)
shapeFile "GrenadeL", mountPoint 0, weaponType 0, accuFire true, sfxFire SoundFireLaser, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
Points at
All 9 variants
A 20 mods the most-shipped version
| shapeFile | "GrenadeL" |
|---|
| mountPoint | 0 |
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| weaponType | 0 |
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| reloadTime | 0.1 |
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| fireTime | 0.2 |
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| minEnergy | 40 |
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| maxEnergy | 30 |
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| projectileType | IonBolt |
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| accuFire | true |
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| sfxFire | SoundFireLaser |
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| sfxActivate | SoundPickUpWeapon |
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B 18 mods fireTime 0.3 · reloadTime 0 · minEnergy 19 · maxEnergy 20
| shapeFile | "GrenadeL" |
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| mountPoint | 0 |
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| weaponType | 0 |
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| reloadTime | 0 |
|---|
| fireTime | 0.3 |
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| minEnergy | 19 |
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| maxEnergy | 20 |
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| projectileType | IonBolt |
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| accuFire | true |
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| sfxFire | SoundFireLaser |
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| sfxActivate | SoundPickUpWeapon |
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C 7 mods fireTime 0.1 · minEnergy 2.5 · maxEnergy 7 · projectileType IonGunBolt
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
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| mountRotation | { 0, 0.785, 0 } |
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| weaponType | 0 |
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| minEnergy | 2.5 |
|---|
| maxEnergy | 7 |
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| projectileType | IonGunBolt |
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| accuFire | true |
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| reloadTime | 0.1 |
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| fireTime | 0.1 |
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| lightType | 3 |
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| lightRadius | 6 |
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| lightTime | 2 |
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| lightColor | { 1.0, 0, 0 } |
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| sfxFire | SoundFireLaser |
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| sfxActivate | SoundPickUpWeapon |
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| sfxSpinUp | SoundSpinUp |
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| sfxSpinDown | SoundSpinDown |
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D 5 mods fireTime 0.4 · reloadTime 0 · minEnergy 12.5 · maxEnergy 12.5
| shapeFile | "GrenadeL" |
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| mountPoint | 0 |
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| weaponType | 0 |
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| reloadTime | 0 |
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| fireTime | 0.4 |
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| minEnergy | 12.5 |
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| maxEnergy | 12.5 |
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| projectileType | IonBolt |
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| accuFire | true |
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| sfxFire | SoundFireLaser |
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| sfxActivate | SoundPickUpWeapon |
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E 4 mods fireTime 0.99 · minEnergy 2.5 · maxEnergy 7 · projectileType IonGunBolt
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
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| mountRotation | { 0, 0.785, 0 } |
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| weaponType | 0 |
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| minEnergy | 2.5 |
|---|
| maxEnergy | 7 |
|---|
| projectileType | IonGunBolt |
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| accuFire | true |
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| reloadTime | 0.1 |
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| fireTime | 0.99 |
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| lightType | 3 |
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| lightRadius | 6 |
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| lightTime | 2 |
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| lightColor | { 1.0, 0, 0 } |
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| sfxFire | SoundFireLaser |
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| sfxActivate | SoundPickUpWeapon |
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| sfxSpinUp | SoundSpinUp |
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| sfxSpinDown | SoundSpinDown |
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F 3 mods reloadTime 0.2 · minEnergy 10 · maxEnergy 20 · projectileType IonGunBolt
| shapeFile | "GrenadeL" |
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| mountPoint | 0 |
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| weaponType | 0 |
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| reloadTime | 0.2 |
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| fireTime | 0.2 |
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| minEnergy | 10 |
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| maxEnergy | 20 |
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| projectileType | IonGunBolt |
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| accuFire | true |
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| sfxFire | SoundFireLaser |
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| sfxActivate | SoundPickUpWeapon |
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G 1 mods minEnergy 8 · maxEnergy 12 · projectileType Undefined
| shapeFile | "GrenadeL" |
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| mountPoint | 0 |
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| weaponType | 0 |
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| reloadTime | 0.1 |
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| fireTime | 0.2 |
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| minEnergy | 8 |
|---|
| maxEnergy | 12 |
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| projectileType | Undefined |
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| accuFire | true |
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| sfxFire | SoundFireLaser |
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| sfxActivate | SoundPickUpWeapon |
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H 1 mods fireTime 0.3 · reloadTime 0 · minEnergy 9 · maxEnergy 10
| shapeFile | "GrenadeL" |
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| mountPoint | 0 |
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| weaponType | 0 |
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| reloadTime | 0 |
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| fireTime | 0.3 |
|---|
| minEnergy | 9 |
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| maxEnergy | 10 |
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| projectileType | IonBolt |
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| accuFire | true |
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| sfxFire | SoundFireLaser |
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| sfxActivate | SoundPickUpWeapon |
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I 1 mods fireTime 0.1 · reloadTime 0 · minEnergy 0 · maxEnergy 0
| shapeFile | "GrenadeL" |
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| mountPoint | 0 |
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| weaponType | 0 |
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| reloadTime | 0 |
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| fireTime | 0.1 |
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| minEnergy | 0 |
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| maxEnergy | 0 |
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| projectileType | IonBolt |
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| accuFire | true |
|---|
| sfxFire | SoundFireLaser |
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| sfxActivate | SoundPickUpWeapon |
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