⌂Starsiege: Tribes Community Archive

ItemImageData LAWImage community-made

Not part of the retail game. No Dynamix version of this name exists.

4mods
3variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABC

3 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA2 modsB1 modsC1 modsspread
projectileTypeLAWRocket—LAWRocket1 vals
mountRotation—{ 0, -1.57, 0 }{ 0, 0, 3.14 }2 vals
mountOffset—{ 0, -0.5, 0.2 }—1 vals
shapeFile"grenadeL""mortargun""grenadeL"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (13)

mountPoint 0, weaponType 0, ammoType LAWAmmo, accuFire true, reloadTime 2.0, fireTime 1.0, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxFire SoundJetHeavy, sfxActivate SoundPickUpWeapon, sfxReload SoundDryFire

Neighbourhood

Used by

ItemData LAWimageType

Points at

projectileTypeRocketData LAWRocket3 mods
sfxFireSoundData SoundJetHeavy4 mods
sfxActivateSoundData SoundPickUpWeapon4 mods

All 3 variants

A 2 mods the most-shipped version
shapeFile"grenadeL"
mountPoint0
weaponType0
ammoTypeLAWAmmo
projectileTypeLAWRocket
accuFiretrue
reloadTime2.0
fireTime1.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundJetHeavy
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
B 1 mods no projectileType · mountOffset { 0, -0.5, 0.2 } · mountRotation { 0, -1.57, 0 } · shapeFile "mortargun"
shapeFile"mortargun"
mountPoint0
mountRotation{ 0, -1.57, 0 }
mountOffset{ 0, -0.5, 0.2 }
weaponType0
ammoTypeLAWAmmo
accuFiretrue
reloadTime2.0
fireTime1.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundJetHeavy
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
Shipped by: dafserver
C 1 mods mountRotation { 0, 0, 3.14 }
shapeFile"grenadeL"
mountPoint0
mountRotation{ 0, 0, 3.14 }
weaponType0
ammoTypeLAWAmmo
projectileTypeLAWRocket
accuFiretrue
reloadTime2.0
fireTime1.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundJetHeavy
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
Shipped by: deltaforce09b2