ItemImageData LAWImage community-made
Not part of the retail game. No Dynamix version of this name exists.
4mods
3variants
50%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (13)
mountPoint 0, weaponType 0, ammoType LAWAmmo, accuFire true, reloadTime 2.0, fireTime 1.0, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxFire SoundJetHeavy, sfxActivate SoundPickUpWeapon, sfxReload SoundDryFire
Neighbourhood
Used by
Points at
All 3 variants
A 2 mods the most-shipped version
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | LAWAmmo |
|---|
| projectileType | LAWRocket |
|---|
| accuFire | true |
|---|
| reloadTime | 2.0 |
|---|
| fireTime | 1.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundJetHeavy |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
B 1 mods no projectileType · mountOffset { 0, -0.5, 0.2 } · mountRotation { 0, -1.57, 0 } · shapeFile "mortargun"
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, -1.57, 0 } |
|---|
| mountOffset | { 0, -0.5, 0.2 } |
|---|
| weaponType | 0 |
|---|
| ammoType | LAWAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 2.0 |
|---|
| fireTime | 1.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundJetHeavy |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
C 1 mods mountRotation { 0, 0, 3.14 }
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, 0, 3.14 } |
|---|
| weaponType | 0 |
|---|
| ammoType | LAWAmmo |
|---|
| projectileType | LAWRocket |
|---|
| accuFire | true |
|---|
| reloadTime | 2.0 |
|---|
| fireTime | 1.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundJetHeavy |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|