⌂Starsiege: Tribes Community Archive

ItemImageData MfglImage community-made

Not part of the retail game. No Dynamix version of this name exists.

44mods
6variants
32%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCDEF

6 variants across 44 mods; the most-shipped one is in 32% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA14 modsB13 modsC10 modsD4 modsE2 modsspread
fireTime4.04.04.03.90.44 vals
reloadTime0.50.50.50.50.052 vals
projectileTypeFgcShellUndefined——FgcShell2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.

Same in all 6 variants (12)

shapeFile "mortargun", mountPoint 0, weaponType 0, ammoType MfglAmmo, accuFire true, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload

Neighbourhood

Used by

ItemData MfglimageType

Points at

projectileTypeGrenadeData FgcShell16 mods
projectileTypeUndefined — never declared in this corpus14 mods
sfxFireSoundData SoundFireMortar44 mods
sfxActivateSoundData SoundPickUpWeapon44 mods
sfxReadySoundData SoundMortarIdle43 mods

All 6 variants

A 14 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeMfglAmmo
projectileTypeFgcShell
accuFiretrue
reloadTime0.5
fireTime4.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
B 13 mods projectileType Undefined
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeMfglAmmo
projectileTypeUndefined
accuFiretrue
reloadTime0.5
fireTime4.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
C 10 mods no projectileType
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeMfglAmmo
accuFiretrue
reloadTime0.5
fireTime4.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
D 4 mods fireTime 3.9 · no projectileType
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeMfglAmmo
accuFiretrue
reloadTime0.5
fireTime3.9
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
E 2 mods fireTime 0.4 · reloadTime 0.05
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeMfglAmmo
projectileTypeFgcShell
accuFiretrue
reloadTime0.05
fireTime0.4
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
F 1 mods fireTime 2.0 · projectileType Undefined · no sfxReady
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeMfglAmmo
projectileTypeUndefined
accuFiretrue
reloadTime0.5
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
Shipped by: ShifterXtreme