ItemImageData PistolImage community-made
Not part of the retail game. No Dynamix version of this name exists.
6mods
6variants
17%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
6 variants across 6 mods; the most-shipped one is in 17% of them — no consensus at all — nearly every mod made its own.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.
8 more properties that differ
lightTime, lightType, lightColor, mountOffset, mountRotation, shapeFile, sfxActivate, sfxReload
Same in all 6 variants (3)
mountPoint 0, weaponType 0, accuFire true
Neighbourhood
Used by
Points at
All 6 variants
A 1 mods the most-shipped version
| shapeFile | "repairgun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, 0, 0 } |
|---|
| mountRotation | { 0, 0, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 0.5 |
|---|
| minEnergy | 1 |
|---|
| maxEnergy | 0.1 |
|---|
| projectileType | PistolBullet |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | shockExplosion |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
B 1 mods fireTime 0.3 · reloadTime 0 · minEnergy 5 · maxEnergy 6
| shapeFile | "energygun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0 |
|---|
| fireTime | 0.3 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| projectileType | Chaingunbullet |
|---|
| accuFire | true |
|---|
| sfxFire | SoundFireChaingun |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
C 1 mods fireTime 0.001 · reloadTime 0.199 · no minEnergy · no maxEnergy
| shapeFile | "energygun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -0.15, 0, 0 } |
|---|
| weaponType | 0 |
|---|
| projectileType | PistolBullet |
|---|
| ammoType | PistolAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 0.199 |
|---|
| fireTime | 0.001 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 0, 0 } |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
D 1 mods fireTime 0.2 · reloadTime 0.2 · no minEnergy · no maxEnergy
| shapeFile | "paintgun" |
|---|
| mountRotation | { 0, -360.0, 0 } |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | PistolAmmo |
|---|
| projectileType | PistolBullet |
|---|
| accuFire | True |
|---|
| reloadTime | 0.2 |
|---|
| fireTime | 0.2 |
|---|
| lightType | 3 |
|---|
| lightRadius | 5 |
|---|
| lightTime | 3 |
|---|
| lightColor | { 0, 0, 0 } |
|---|
| sfxFire | SoundMagnumFire |
|---|
| sfxActivate | SoundWeapon5 |
|---|
E 1 mods fireTime 0.4 · reloadTime 0 · no minEnergy · no maxEnergy
| shapeFile | "energygun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0 |
|---|
| fireTime | 0.4 |
|---|
| ammoType | PistolAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundFireChaingun |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
F 1 mods fireTime 0.75 · reloadTime 1.0 · no minEnergy · no maxEnergy
| shapeFile | "energygun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| projectileType | PistolBullet |
|---|
| ammotype | PistolAmmo |
|---|
| aimDeflection | 0.0 |
|---|
| accuFire | True |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 0.75 |
|---|
| lightType | 3 |
|---|
| lightRadius | 5 |
|---|
| lightTime | 0.25 |
|---|
| lightColor | { 0, 0, 1} |
|---|
| sfxFire | bigExplosion2 |
|---|
| sfxActivate | SoundPickupWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|