ItemData Pistol community-made Not part of the retail game. No Dynamix version of this name exists.
6 mods
6 variants
17% agreement
◨ In-game configuration
This community ItemData is a cobbled weapon — its Pistol::onMount script mounts 2 extra images on the player, fusing 3 different Dynamix models into one weapon with no new art (1 mods build it this way). Shown assembled at each image's own mount offset in the configurations the game uses (deployed, first person, third person). Drag to orbit; click a model below to view it alone.
Deployed First person Third person 6 variants across 6 mods; the most-shipped one is in 17% of them — no consensus at all — nearly every mod made its own.
What the variants disagree about property A 1 mods B 1 mods C 1 mods D 1 mods E 1 mods spread price 800 250 0 20 85 6 vals description "Pistol" ".45 APC" "50.Cal Pistol" "Pistol" "Pistol" 4 vals heading "cProjectile Weapons" "bWeapons" $InvHead[ihHyL] "bWeapons" "bWeapons" 4 vals shapeFile "energygun" — "breath" "energygun" "energygun" 3 vals shapefile — "energygun" — — — 1 vals hudIcon "blaster" "mortar" "sniper" "energygun" "blaster" 5 vals validateMaterials — — — true — 1 vals validateShape — — — false — 1 vals
Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.
Same in all 6 variants (4) className "Weapon", shadowDetailMask 4, imageType PistolImage, showWeaponBar true
Neighbourhood Points at All 6 variants A 1 mods the most-shipped version heading "cProjectile Weapons" description "Pistol" className "Weapon" shapeFile "energygun" hudIcon "blaster" shadowDetailMask 4 imageType PistolImage price 800 showWeaponBar true
B 1 mods price 250 · description ".45 APC" · heading "bWeapons" · no shapeFile description ".45 APC" className weapon shapefile "energygun" hudIcon "mortar" heading "bWeapons" shadowDetailMask 4 imageType PistolImage price 250 showWeaponBar True
C 1 mods price 0 · description "50.Cal Pistol" · heading $InvHead[ihHyL] · shapeFile "breath" description "50.Cal Pistol" className "Weapon" shapeFile "breath" hudIcon "sniper" heading $InvHead[ihHyL] shadowDetailMask 4 imageType PistolImage price 0 showWeaponBar true
D 1 mods price 20 · heading "bWeapons" · hudIcon "energygun" · validateMaterials true description "Pistol" className "Weapon" shapeFile "energygun" hudIcon "energygun" heading "bWeapons" shadowDetailMask 4 imageType PistolImage price 20 showWeaponBar true validateShape false validateMaterials true
E 1 mods price 85 · heading "bWeapons" heading "bWeapons" description "Pistol" className "Weapon" shapeFile "energygun" hudIcon "blaster" shadowDetailMask 4 imageType pistolImage price 85 showWeaponBar true
F 1 mods price 650 · description "9MM Pistol" · heading $InvHead[ihWea] · shapeFile "paintgun" description "9MM Pistol" className "Weapon" shapeFile "paintgun" hudIcon "targetlaser" heading $InvHead[ihWea] shadowDetailMask 4 imageType PistolImage price 650 showWeaponBar true