⌂Starsiege: Tribes Community Archive

ItemImageData PSG1Image community-made

Not part of the retail game. No Dynamix version of this name exists.

4mods
2variants
75%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.

What the variants disagree about

propertyA3 modsB1 modsspread
projectileTypePSG1Bullet—1 vals
sfxFireSoundFireMortarshockExplosion2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (9)

shapeFile "sniper", mountPoint 0, weaponType 0, ammoType PSG1Ammo, accuFire true, reloadTime 0.1, fireTime 0.5, sfxActivate SoundPickUpWeapon, sfxReload SoundDryFire

Neighbourhood

Used by

ItemData PSG1imageType

Points at

projectileTypeBulletData PSG1Bullet3 mods
sfxFireSoundData SoundFireMortar3 mods
sfxFireSoundData shockExplosion1 mods
sfxActivateSoundData SoundPickUpWeapon4 mods

All 2 variants

A 3 mods the most-shipped version
shapeFile"sniper"
mountPoint0
weaponType0
ammoTypePSG1Ammo
projectileTypePSG1Bullet
accuFiretrue
reloadTime0.1
fireTime0.5
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
B 1 mods no projectileType · sfxFire shockExplosion
shapeFile"sniper"
mountPoint0
weaponType0
ammoTypePSG1Ammo
accuFiretrue
reloadTime0.1
fireTime0.5
sfxFireshockExplosion
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
Shipped by: dafserver