ItemImageData PSG1Image community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
| property | A3 mods | B1 mods | spread |
|---|---|---|---|
| projectileType | PSG1Bullet | — | 1 vals |
| sfxFire | SoundFireMortar | shockExplosion | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (9)
shapeFile "sniper", mountPoint 0, weaponType 0, ammoType PSG1Ammo, accuFire true, reloadTime 0.1, fireTime 0.5, sfxActivate SoundPickUpWeapon, sfxReload SoundDryFire
Neighbourhood
Used by
| ItemData PSG1 | imageType |
Points at
| projectileType | BulletData PSG1Bullet | 3 mods |
| sfxFire | SoundData SoundFireMortar | 3 mods |
| sfxFire | SoundData shockExplosion | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 4 mods |
All 2 variants
A 3 mods the most-shipped version
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | PSG1Ammo |
| projectileType | PSG1Bullet |
| accuFire | true |
| reloadTime | 0.1 |
| fireTime | 0.5 |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |
B 1 mods no projectileType · sfxFire shockExplosion
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | PSG1Ammo |
| accuFire | true |
| reloadTime | 0.1 |
| fireTime | 0.5 |
| sfxFire | shockExplosion |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |