ItemImageData SAWImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (17)
shapeFile "chaingun", mountPoint 0, weaponType 1, reloadTime 0, spinUpTime 0.0, spinDownTime 0, fireTime 0.1, ammoType SAWAmmo, accuFire true, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1 }, sfxFire SoundFireChaingun, sfxActivate SoundPickUpWeapon, sfxSpinUp SoundSpinUp, sfxSpinDown SoundSpinDown
Neighbourhood
Used by
| ItemData SAW | imageType |
Points at
| projectileType | BulletData SAWBullet | 3 mods |
| sfxFire | SoundData SoundFireChaingun | 4 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 4 mods |
All 2 variants
A 3 mods the most-shipped version
| shapeFile | "chaingun" |
|---|---|
| mountPoint | 0 |
| weaponType | 1 |
| reloadTime | 0 |
| spinUpTime | 0.0 |
| spinDownTime | 0 |
| fireTime | 0.1 |
| ammoType | SAWAmmo |
| projectileType | SAWBullet |
| accuFire | true |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1 } |
| sfxFire | SoundFireChaingun |
| sfxActivate | SoundPickUpWeapon |
| sfxSpinUp | SoundSpinUp |
| sfxSpinDown | SoundSpinDown |
B 1 mods no projectileType
| shapeFile | "chaingun" |
|---|---|
| mountPoint | 0 |
| weaponType | 1 |
| reloadTime | 0 |
| spinUpTime | 0.0 |
| spinDownTime | 0 |
| fireTime | 0.1 |
| ammoType | SAWAmmo |
| accuFire | true |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1 } |
| sfxFire | SoundFireChaingun |
| sfxActivate | SoundPickUpWeapon |
| sfxSpinUp | SoundSpinUp |
| sfxSpinDown | SoundSpinDown |