ItemImageData SOCOMImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (9)
shapeFile "energygun", mountPoint 0, weaponType 0, reloadTime 0, fireTime 0.5, ammoType SOCOMAmmo, accuFire true, sfxFire SoundFireChaingun, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData SOCOM | imageType |
Points at
| projectileType | BulletData SAWBullet | 3 mods |
| sfxFire | SoundData SoundFireChaingun | 4 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 4 mods |
All 2 variants
A 3 mods the most-shipped version
| shapeFile | "energygun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| reloadTime | 0 |
| fireTime | 0.5 |
| ammoType | SOCOMAmmo |
| projectileType | SAWBullet |
| accuFire | true |
| sfxFire | SoundFireChaingun |
| sfxActivate | SoundPickUpWeapon |
B 1 mods no projectileType
| shapeFile | "energygun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| reloadTime | 0 |
| fireTime | 0.5 |
| ammoType | SOCOMAmmo |
| accuFire | true |
| sfxFire | SoundFireChaingun |
| sfxActivate | SoundPickUpWeapon |