⌂Starsiege: Tribes Community Archive

LaserData MediumPulseLaser community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
damageConversion0.0020.0032 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (8)

laserBitmapName "paintPulse.bmp", hitName "laserhit.dts", baseDamageType $LaserDamageType, beamTime 0.3, lightRange 2.0, lightColor { 0.25, 1, 0.25 }, detachFromShooter false, hitSoundId SoundLaserHit

Neighbourhood

Used by

ItemImageData MedPLasImageprojectileType

All 2 variants

A 1 mods the most-shipped version
laserBitmapName"paintPulse.bmp"
hitName"laserhit.dts"
damageConversion0.002
baseDamageType$LaserDamageType
beamTime0.3
lightRange2.0
lightColor{ 0.25, 1, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: HvMechBot
B 1 mods damageConversion 0.003
laserBitmapName"paintPulse.bmp"
hitName"laserhit.dts"
damageConversion0.003
baseDamageType$LaserDamageType
beamTime0.3
lightRange2.0
lightColor{ 0.25, 1, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: hvMechWarrior-v14