⌂Starsiege: Tribes Community Archive

StaticShapeData AlarmKit community-made

Not part of the retail game. No Dynamix version of this name exists.

32mods
4variants
88%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
ABCD

4 variants across 32 mods; the most-shipped one is in 88% of them — almost everyone ships the same version.

What the variants disagree about

propertyA28 modsB2 modsC1 modsD1 modsspread
dopplerVelocity——2—1 vals
maxEnergy——30—1 vals
triggerRadius10.010.015.010.02 vals
maxDamage1.01.0 * $Nappy::StaticShapeStrength1.00.53 vals
castLOS——true—1 vals
mapFilter——2—1 vals
pinger——false—1 vals
sequenceSound[0]——{ "deploy", SoundActivateMotionSensor }—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

4 more properties that differ

shadowDetailMask, shieldShapeName, supressable, supression

Same in all 4 variants (7)

description "Base Alarm", shapeFile "sensor_small", debrisId flashDebrisSmall, sfxAmbient SoundBeaconActive, mapIcon "M_marker", damageSkinData "objectDamageSkins", visibleToSensor true

All 4 variants

A 28 mods the most-shipped version
description"Base Alarm"
shapeFile"sensor_small"
debrisIdflashDebrisSmall
sfxAmbientSoundBeaconActive
maxDamage1.0
mapIcon"M_marker"
damageSkinData"objectDamageSkins"
visibleToSensortrue
triggerRadius10.0
B 2 mods maxDamage 1.0 * $Nappy::StaticShapeStrength
description"Base Alarm"
shapeFile"sensor_small"
debrisIdflashDebrisSmall
sfxAmbientSoundBeaconActive
maxDamage1.0 * $Nappy::StaticShapeStrength
mapIcon"M_marker"
damageSkinData"objectDamageSkins"
visibleToSensortrue
triggerRadius10.0
Shipped by: Nappy6nappymod
C 1 mods dopplerVelocity 2 · maxEnergy 30 · triggerRadius 15.0 · castLOS true
shapeFile"sensor_small"
debrisIdflashDebrisSmall
maxDamage1.0
maxEnergy30
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
visibleToSensortrue
shadowDetailMask4
dopplerVelocity2
castLOStrue
supressionfalse
supressablefalse
pingerfalse
mapFilter2
mapIcon"M_marker"
shieldShapeName"shield"
sfxAmbientSoundBeaconActive
triggerRadius15.0
description"Base Alarm"
damageSkinData"objectDamageSkins"
Shipped by: Renegades_6.0a
D 1 mods maxDamage 0.5
description"Base Alarm"
shapeFile"sensor_small"
debrisIdflashDebrisSmall
sfxAmbientSoundBeaconActive
maxDamage0.5
mapIcon"M_marker"
damageSkinData"objectDamageSkins"
visibleToSensortrue
triggerRadius10.0
Shipped by: Pantheon