StaticShapeData AlarmKit community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 32 mods; the most-shipped one is in 88% of them — almost everyone ships the same version.
What the variants disagree about
| property | A28 mods | B2 mods | C1 mods | D1 mods | spread |
|---|---|---|---|---|---|
| dopplerVelocity | — | — | 2 | — | 1 vals |
| maxEnergy | — | — | 30 | — | 1 vals |
| triggerRadius | 10.0 | 10.0 | 15.0 | 10.0 | 2 vals |
| maxDamage | 1.0 | 1.0 * $Nappy::StaticShapeStrength | 1.0 | 0.5 | 3 vals |
| castLOS | — | — | true | — | 1 vals |
| mapFilter | — | — | 2 | — | 1 vals |
| pinger | — | — | false | — | 1 vals |
| sequenceSound[0] | — | — | { "deploy", SoundActivateMotionSensor } | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
4 more properties that differ
shadowDetailMask, shieldShapeName, supressable, supression
Same in all 4 variants (7)
description "Base Alarm", shapeFile "sensor_small", debrisId flashDebrisSmall, sfxAmbient SoundBeaconActive, mapIcon "M_marker", damageSkinData "objectDamageSkins", visibleToSensor true
All 4 variants
A 28 mods the most-shipped version
| description | "Base Alarm" |
|---|---|
| shapeFile | "sensor_small" |
| debrisId | flashDebrisSmall |
| sfxAmbient | SoundBeaconActive |
| maxDamage | 1.0 |
| mapIcon | "M_marker" |
| damageSkinData | "objectDamageSkins" |
| visibleToSensor | true |
| triggerRadius | 10.0 |
B 2 mods maxDamage 1.0 * $Nappy::StaticShapeStrength
| description | "Base Alarm" |
|---|---|
| shapeFile | "sensor_small" |
| debrisId | flashDebrisSmall |
| sfxAmbient | SoundBeaconActive |
| maxDamage | 1.0 * $Nappy::StaticShapeStrength |
| mapIcon | "M_marker" |
| damageSkinData | "objectDamageSkins" |
| visibleToSensor | true |
| triggerRadius | 10.0 |
C 1 mods dopplerVelocity 2 · maxEnergy 30 · triggerRadius 15.0 · castLOS true
| shapeFile | "sensor_small" |
|---|---|
| debrisId | flashDebrisSmall |
| maxDamage | 1.0 |
| maxEnergy | 30 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 2 |
| castLOS | true |
| supression | false |
| supressable | false |
| pinger | false |
| mapFilter | 2 |
| mapIcon | "M_marker" |
| shieldShapeName | "shield" |
| sfxAmbient | SoundBeaconActive |
| triggerRadius | 15.0 |
| description | "Base Alarm" |
| damageSkinData | "objectDamageSkins" |
D 1 mods maxDamage 0.5
| description | "Base Alarm" |
|---|---|
| shapeFile | "sensor_small" |
| debrisId | flashDebrisSmall |
| sfxAmbient | SoundBeaconActive |
| maxDamage | 0.5 |
| mapIcon | "M_marker" |
| damageSkinData | "objectDamageSkins" |
| visibleToSensor | true |
| triggerRadius | 10.0 |