StaticShapeData Canister community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 36 mods; the most-shipped one is in 97% of them — almost everyone ships the same version.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (10)
description "Flame Turret Fuel", shapeFile "liqcyl", className "Decoration", debrisId flashDebrisMedium, visibleToSensor true, mapFilter 4, mapIcon "M_generator", damageSkinData "objectDamageSkins", shadowDetailMask 16, explosionId flashExpMedium
All 2 variants
A 35 mods the most-shipped version
| description | "Flame Turret Fuel" |
|---|---|
| shapeFile | "liqcyl" |
| className | "Decoration" |
| debrisId | flashDebrisMedium |
| maxDamage | 0.55 |
| visibleToSensor | true |
| mapFilter | 4 |
| mapIcon | "M_generator" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpMedium |
B 1 mods maxDamage 1.05
| description | "Flame Turret Fuel" |
|---|---|
| shapeFile | "liqcyl" |
| className | "Decoration" |
| debrisId | flashDebrisMedium |
| maxDamage | 1.05 |
| visibleToSensor | true |
| mapFilter | 4 |
| mapIcon | "M_generator" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpMedium |