⌂Starsiege: Tribes Community Archive

StaticShapeData DeployableSpring community-made

Not part of the retail game. No Dynamix version of this name exists.

40mods
4variants
50%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
ABCD

4 variants across 40 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA20 modsB14 modsC4 modsD2 modsspread
maxDamage1.501.501.751.75 * $Nappy::StaticShapeStrength3 vals
description"Deployable Spring""Launch Pad""Deployable Spring""Deployable Spring"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (4)

shapeFile "flagstand", debrisId defaultDebrisSmall, visibleToSensor false, isTranslucent true

All 4 variants

A 20 mods the most-shipped version
shapeFile"flagstand"
debrisIddefaultDebrisSmall
maxDamage1.50
visibleToSensorfalse
isTranslucenttrue
description"Deployable Spring"
B 14 mods description "Launch Pad"
shapeFile"flagstand"
debrisIddefaultDebrisSmall
maxDamage1.50
visibleToSensorfalse
isTranslucenttrue
description"Launch Pad"
C 4 mods maxDamage 1.75
shapeFile"flagstand"
debrisIddefaultDebrisSmall
maxDamage1.75
visibleToSensorfalse
isTranslucenttrue
description"Deployable Spring"
D 2 mods maxDamage 1.75 * $Nappy::StaticShapeStrength
shapeFile"flagstand"
debrisIddefaultDebrisSmall
maxDamage1.75 * $Nappy::StaticShapeStrength
visibleToSensorfalse
isTranslucenttrue
description"Deployable Spring"
Shipped by: Nappy6nappymod