TurretData DeathStarRay community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 6 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A3 mods | B1 mods | C1 mods | D1 mods | spread |
|---|---|---|---|---|---|
| projectileType | RailLaser | SniperLaser2 | RailLaser | RailLaser22 | 3 vals |
| maxGunEnergy | 65 | 70 | 70 | 70 | 2 vals |
| description | "Sat Laser" | "Doom Star" | "Sat Laser" | "Doom Star" | 2 vals |
| maxDamage | 2.5 | 12.5 | 2.5 | 12.5 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (23)
className "Turret", shapeFile "camera", maxEnergy 125, minGunEnergy 10, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 10, speed 4.0, speedModifier 1.5, range 325, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundFireLaser, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | LaserData RailLaser / TargetLaserData RailLaser | 4 mods |
| projectileType | LaserData SniperLaser2 | 1 mods |
| projectileType | LaserData RailLaser22 | 1 mods |
All 4 variants
A 3 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | RailLaser |
| maxDamage | 2.5 |
| maxEnergy | 125 |
| minGunEnergy | 10 |
| maxGunEnergy | 65 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 10 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 325 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireLaser |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Sat Laser" |
| damageSkinData | "objectDamageSkins" |
B 1 mods projectileType SniperLaser2 · maxGunEnergy 70 · description "Doom Star" · maxDamage 12.5
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | SniperLaser2 |
| maxDamage | 12.5 |
| maxEnergy | 125 |
| minGunEnergy | 10 |
| maxGunEnergy | 70 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 10 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 325 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireLaser |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Doom Star" |
| damageSkinData | "objectDamageSkins" |
C 1 mods maxGunEnergy 70
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | RailLaser |
| maxDamage | 2.5 |
| maxEnergy | 125 |
| minGunEnergy | 10 |
| maxGunEnergy | 70 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 10 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 325 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireLaser |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Sat Laser" |
| damageSkinData | "objectDamageSkins" |
D 1 mods projectileType RailLaser22 · maxGunEnergy 70 · description "Doom Star" · maxDamage 12.5
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | RailLaser22 |
| maxDamage | 12.5 |
| maxEnergy | 125 |
| minGunEnergy | 10 |
| maxGunEnergy | 70 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 10 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 325 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireLaser |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Doom Star" |
| damageSkinData | "objectDamageSkins" |