⌂Starsiege: Tribes Community Archive

LaserData sniperLaser2 community-made

Not part of the retail game. No Dynamix version of this name exists.

7mods
5variants
43%agreement
ABCDE

5 variants across 7 mods; the most-shipped one is in 43% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA3 modsB1 modsC1 modsD1 modsE1 modsspread
damageConversion0.0110.01110.0070.0050.805 vals
beamTime0.50.51.00.50.93 vals
hitName"laserhit.dts""laserhit.dts""enex.dts""shotgunbolt.dts""shotgunex.dts"4 vals
laserBitmapName"warp.bmp""shex00.bmp""rlite00.bmp""laserpulse.bmp""laserpulse.bmp"4 vals
hitSoundIdSoundLaserHitSoundLaserHitSoundLaserHitSoundLaserHitmeSoundPhaserHit3 vals
lightColor{ 1.0, 0.25, 0.25 }{1.0, 0.25, 0.25}{ 1.0, 0.25, 0.25 }{ 0.25, 0.25, 0.85 }{ 1.0, 0.25, 0.25 }3 vals
detachFromShooterfalsefalsetruefalseTrue2 vals
lightRange2.02.02.04.02.02 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

Same in all 5 variants (1)

baseDamageType $LaserDamageType

Neighbourhood

Used by

TurretData IndoorTurretprojectileType
ItemImageData LaserRifleImageprojectileType
FlierData ProbeDroidprojectileType
TurretData DeathStarRayprojectileType

All 5 variants

A 3 mods the most-shipped version
laserBitmapName"warp.bmp"
hitName"laserhit.dts"
damageConversion0.011
baseDamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
B 1 mods damageConversion 0.0111 · laserBitmapName "shex00.bmp" · lightColor {1.0, 0.25, 0.25}
laserBitmapName"shex00.bmp"
hitName"laserhit.dts"
damageConversion0.0111
baseDamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{1.0, 0.25, 0.25}
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: 5th_Element
C 1 mods beamTime 1.0 · damageConversion 0.007 · detachFromShooter true · hitName "enex.dts"
laserBitmapName"rlite00.bmp"
hitName"enex.dts"
damageConversion0.007
baseDamageType$LaserDamageType
beamTime1.0
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit
Shipped by: 420Snipers
D 1 mods damageConversion 0.005 · hitName "shotgunbolt.dts" · hitSoundId SoundLaserHitme · laserBitmapName "laserpulse.bmp"
laserBitmapName"laserpulse.bmp"
hitName"shotgunbolt.dts"
damageConversion0.005
baseDamageType$LaserDamageType
beamTime0.5
lightRange4.0
lightColor{ 0.25, 0.25, 0.85 }
detachFromShooterfalse
hitSoundIdSoundLaserHitme
Shipped by: Rampage2.0
E 1 mods beamTime 0.9 · damageConversion 0.80 · detachFromShooter True · hitName "shotgunex.dts"
laserBitmapName"laserpulse.bmp"
hitName"shotgunex.dts"
damageConversion0.80
baseDamageType$LaserDamageType
beamTime0.9
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterTrue
hitSoundIdSoundPhaserHit
Shipped by: Advanced_War