LaserData sniperLaser2 community-made
Not part of the retail game. No Dynamix version of this name exists.
7mods
5variants
43%agreement
5 variants across 7 mods; the most-shipped one is in 43% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A3 mods | B1 mods | C1 mods | D1 mods | E1 mods | spread |
|---|---|---|---|---|---|---|
| damageConversion | 0.011 | 0.0111 | 0.007 | 0.005 | 0.80 | 5 vals |
| beamTime | 0.5 | 0.5 | 1.0 | 0.5 | 0.9 | 3 vals |
| hitName | "laserhit.dts" | "laserhit.dts" | "enex.dts" | "shotgunbolt.dts" | "shotgunex.dts" | 4 vals |
| laserBitmapName | "warp.bmp" | "shex00.bmp" | "rlite00.bmp" | "laserpulse.bmp" | "laserpulse.bmp" | 4 vals |
| hitSoundId | SoundLaserHit | SoundLaserHit | SoundLaserHit | SoundLaserHitme | SoundPhaserHit | 3 vals |
| lightColor | { 1.0, 0.25, 0.25 } | {1.0, 0.25, 0.25} | { 1.0, 0.25, 0.25 } | { 0.25, 0.25, 0.85 } | { 1.0, 0.25, 0.25 } | 3 vals |
| detachFromShooter | false | false | true | false | True | 2 vals |
| lightRange | 2.0 | 2.0 | 2.0 | 4.0 | 2.0 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
Same in all 5 variants (1)
baseDamageType $LaserDamageType
Neighbourhood
Used by
| TurretData IndoorTurret | projectileType |
| ItemImageData LaserRifleImage | projectileType |
| FlierData ProbeDroid | projectileType |
| TurretData DeathStarRay | projectileType |
All 5 variants
A 3 mods the most-shipped version
| laserBitmapName | "warp.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.011 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
B 1 mods damageConversion 0.0111 · laserBitmapName "shex00.bmp" · lightColor {1.0, 0.25, 0.25}
| laserBitmapName | "shex00.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.0111 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | {1.0, 0.25, 0.25} |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
Shipped by: 5th_Element
C 1 mods beamTime 1.0 · damageConversion 0.007 · detachFromShooter true · hitName "enex.dts"
| laserBitmapName | "rlite00.bmp" |
|---|---|
| hitName | "enex.dts" |
| damageConversion | 0.007 |
| baseDamageType | $LaserDamageType |
| beamTime | 1.0 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | true |
| hitSoundId | SoundLaserHit |
Shipped by: 420Snipers
D 1 mods damageConversion 0.005 · hitName "shotgunbolt.dts" · hitSoundId SoundLaserHitme · laserBitmapName "laserpulse.bmp"
| laserBitmapName | "laserpulse.bmp" |
|---|---|
| hitName | "shotgunbolt.dts" |
| damageConversion | 0.005 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 4.0 |
| lightColor | { 0.25, 0.25, 0.85 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHitme |
Shipped by: Rampage2.0
E 1 mods beamTime 0.9 · damageConversion 0.80 · detachFromShooter True · hitName "shotgunex.dts"
| laserBitmapName | "laserpulse.bmp" |
|---|---|
| hitName | "shotgunex.dts" |
| damageConversion | 0.80 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.9 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | True |
| hitSoundId | SoundPhaserHit |
Shipped by: Advanced_War