⌂Starsiege: Tribes Community Archive

TurretData DefenderTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

19mods
3variants
89%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABC

3 variants across 19 mods; the most-shipped one is in 89% of them — almost everyone ships the same version.

What the variants disagree about

propertyA17 modsB1 modsC1 modsspread
className——"Turret"1 vals
classname"SensorNet""SensorNet"—1 vals
projectileTypedesignatorXtargetscanDefenderBolt3 vals
maxGunEnergy11553 vals
minGunEnergy0.1543 vals
maxEnergy1001001502 vals
speed4.54.52.02 vals
range2004001003 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

10 more properties that differ

debrisId, fireSound, lightColor, maxDamage, pinger, reloadDelay, sequenceSound[0], shapeFile, validateMaterials, validateShape

Same in all 3 variants (14)

speedModifier 1.5, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", shieldShapeName "shield", activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, description "Defender Turret", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeLaserData designatorX17 mods
projectileTypeBulletData targetscan1 mods
projectileTypeBulletData DefenderBolt1 mods

All 3 variants

A 17 mods the most-shipped version
classname"SensorNet"
shapeFile"CAMERA"
projectileTypedesignatorX
maxDamage0.75
maxEnergy100
minGunEnergy0.1
maxGunEnergy1
sequenceSound[0]{"deploy", SoundActivateMotionSensor}
reloadDelay1
speed4.5
speedModifier1.5
range200
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisSmall
shieldShapeName"shield"
fireSoundSoundFireDefender
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Defender Turret"
damageSkinData"objectDamageSkins"
pingerfalse
lightColor{ 0.75, 0.75, 0.85 }
B 1 mods projectileType targetscan · maxGunEnergy 15 · minGunEnergy 5 · range 400
classname"SensorNet"
shapeFile"CAMERA"
projectileTypetargetscan
maxDamage0.75
maxEnergy100
minGunEnergy5
maxGunEnergy15
sequenceSound[0]{"deploy", SoundActivateMotionSensor}
reloadDelay1
speed4.5
speedModifier1.5
range400
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisSmall
shieldShapeName"shield"
fireSoundSoundFireDefender
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Defender Turret"
damageSkinData"objectDamageSkins"
pingerfalse
lightColor{ 0.75, 0.75, 0.85 }
Shipped by: aaod
C 1 mods className "Turret" · no classname · projectileType DefenderBolt · maxEnergy 150
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeDefenderBolt
maxDamage1.7
maxEnergy150
minGunEnergy4
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.5
speed2.0
speedModifier1.5
range100
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Defender Turret"
damageSkinData"objectDamageSkins"
Shipped by: Knights_1.6