TurretData DefenderTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 19 mods; the most-shipped one is in 89% of them — almost everyone ships the same version.
What the variants disagree about
| property | A17 mods | B1 mods | C1 mods | spread |
|---|---|---|---|---|
| className | — | — | "Turret" | 1 vals |
| classname | "SensorNet" | "SensorNet" | — | 1 vals |
| projectileType | designatorX | targetscan | DefenderBolt | 3 vals |
| maxGunEnergy | 1 | 15 | 5 | 3 vals |
| minGunEnergy | 0.1 | 5 | 4 | 3 vals |
| maxEnergy | 100 | 100 | 150 | 2 vals |
| speed | 4.5 | 4.5 | 2.0 | 2 vals |
| range | 200 | 400 | 100 | 3 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
10 more properties that differ
debrisId, fireSound, lightColor, maxDamage, pinger, reloadDelay, sequenceSound[0], shapeFile, validateMaterials, validateShape
Same in all 3 variants (14)
speedModifier 1.5, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", shieldShapeName "shield", activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, description "Defender Turret", damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | LaserData designatorX | 17 mods |
| projectileType | BulletData targetscan | 1 mods |
| projectileType | BulletData DefenderBolt | 1 mods |
All 3 variants
A 17 mods the most-shipped version
| classname | "SensorNet" |
|---|---|
| shapeFile | "CAMERA" |
| projectileType | designatorX |
| maxDamage | 0.75 |
| maxEnergy | 100 |
| minGunEnergy | 0.1 |
| maxGunEnergy | 1 |
| sequenceSound[0] | {"deploy", SoundActivateMotionSensor} |
| reloadDelay | 1 |
| speed | 4.5 |
| speedModifier | 1.5 |
| range | 200 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisSmall |
| shieldShapeName | "shield" |
| fireSound | SoundFireDefender |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Defender Turret" |
| damageSkinData | "objectDamageSkins" |
| pinger | false |
| lightColor | { 0.75, 0.75, 0.85 } |
B 1 mods projectileType targetscan · maxGunEnergy 15 · minGunEnergy 5 · range 400
| classname | "SensorNet" |
|---|---|
| shapeFile | "CAMERA" |
| projectileType | targetscan |
| maxDamage | 0.75 |
| maxEnergy | 100 |
| minGunEnergy | 5 |
| maxGunEnergy | 15 |
| sequenceSound[0] | {"deploy", SoundActivateMotionSensor} |
| reloadDelay | 1 |
| speed | 4.5 |
| speedModifier | 1.5 |
| range | 400 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisSmall |
| shieldShapeName | "shield" |
| fireSound | SoundFireDefender |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Defender Turret" |
| damageSkinData | "objectDamageSkins" |
| pinger | false |
| lightColor | { 0.75, 0.75, 0.85 } |
C 1 mods className "Turret" · no classname · projectileType DefenderBolt · maxEnergy 150
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| validateShape | true |
| validateMaterials | true |
| projectileType | DefenderBolt |
| maxDamage | 1.7 |
| maxEnergy | 150 |
| minGunEnergy | 4 |
| maxGunEnergy | 5 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.5 |
| speed | 2.0 |
| speedModifier | 1.5 |
| range | 100 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundRemoteTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Defender Turret" |
| damageSkinData | "objectDamageSkins" |