⌂Starsiege: Tribes Community Archive

TurretData DeployableConTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

16mods
2variants
94%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
AB

2 variants across 16 mods; the most-shipped one is in 94% of them — almost everyone ships the same version.

What the variants disagree about

propertyA15 modsB1 modsspread
maxDamage1.55.52 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (28)

className "Turret", shapeFile "chainturret", projectileType Watch, maxEnergy 300, minGunEnergy 75, maxGunEnergy 10, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 1.5, speed 2.0, speedModifier 1.5, range 150, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 1, castLOS true, supression false, suppressable false, pinger false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisLarge, shieldShapeName "shield", fireSound SoundPlasmaTurretFire, activationSound SoundChainTurretOn, deactivateSound SoundChainTurretOff, explosionId debrisexplarge, description "Guard Dog", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeRocketData Watch16 mods

All 2 variants

A 15 mods the most-shipped version
className"Turret"
shapeFile"chainturret"
projectileTypeWatch
maxDamage1.5
maxEnergy300
minGunEnergy75
maxGunEnergy10
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay1.5
speed2.0
speedModifier1.5
range150
visibleToSensortrue
shadowDetailMask4
dopplerVelocity1
castLOStrue
supressionfalse
suppressablefalse
pingerfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisLarge
shieldShapeName"shield"
fireSoundSoundPlasmaTurretFire
activationSoundSoundChainTurretOn
deactivateSoundSoundChainTurretOff
explosionIddebrisexplarge
description"Guard Dog"
damageSkinData"objectDamageSkins"
B 1 mods maxDamage 5.5
className"Turret"
shapeFile"chainturret"
projectileTypeWatch
maxDamage5.5
maxEnergy300
minGunEnergy75
maxGunEnergy10
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay1.5
speed2.0
speedModifier1.5
range150
visibleToSensortrue
shadowDetailMask4
dopplerVelocity1
castLOStrue
supressionfalse
suppressablefalse
pingerfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisLarge
shieldShapeName"shield"
fireSoundSoundPlasmaTurretFire
activationSoundSoundChainTurretOn
deactivateSoundSoundChainTurretOff
explosionIddebrisexplarge
description"Guard Dog"
damageSkinData"objectDamageSkins"