⌂Starsiege: Tribes Community Archive

TurretData DeployableCoolMortar community-made

Not part of the retail game. No Dynamix version of this name exists.

37mods
3variants
84%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABC

3 variants across 37 mods; the most-shipped one is in 84% of them — almost everyone ships the same version.

What the variants disagree about

propertyA31 modsB5 modsC1 modsspread
projectileTypesnikeFakerSpawnMCSMissile3 vals
maxEnergy451001002 vals
maxGunEnergy100112 vals
minGunEnergy45112 vals
maxDamage1.02.82.82 vals
reloadDelay2.0200.0200.02 vals
sequenceSound[0]{"deploy", SoundActivateMotionSensor}{ "deploy", SoundActivateMotionSensor }{ "deploy", SoundActivateMotionSensor }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (20)

className "Turret", shapeFile "missileturret", speed 2.0, speedModifier 1.5, range 0, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", activationSound SoundMortarTurretOn, deactivateSound SoundMortarTurretOff, whirSound SoundMortarTurretTurn, explosionId LargeShockwave, description "Missile Control Station", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeRocketData snike31 mods
projectileTypeRocketData Faker5 mods
projectileTypeRocketData SpawnMCSMissile1 mods

All 3 variants

A 31 mods the most-shipped version
projectileTypesnike
className"Turret"
shapeFile"missileturret"
maxDamage1.0
maxEnergy45
minGunEnergy45
maxGunEnergy100
sequenceSound[0]{"deploy", SoundActivateMotionSensor}
reloadDelay2.0
speed2.0
speedModifier1.5
range0
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundMortarTurretOn
deactivateSoundSoundMortarTurretOff
whirSoundSoundMortarTurretTurn
explosionIdLargeShockwave
description"Missile Control Station"
damageSkinData"objectDamageSkins"
B 5 mods projectileType Faker · maxEnergy 100 · maxGunEnergy 1 · minGunEnergy 1
projectileTypeFaker
reloadDelay200.0
className"Turret"
shapeFile"missileturret"
maxDamage2.8
maxEnergy100
minGunEnergy1
maxGunEnergy1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
speed2.0
speedModifier1.5
range0
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundMortarTurretOn
deactivateSoundSoundMortarTurretOff
whirSoundSoundMortarTurretTurn
explosionIdLargeShockwave
description"Missile Control Station"
damageSkinData"objectDamageSkins"
C 1 mods projectileType SpawnMCSMissile · maxEnergy 100 · maxGunEnergy 1 · minGunEnergy 1
projectileTypeSpawnMCSMissile
reloadDelay200.0
className"Turret"
shapeFile"missileturret"
maxDamage2.8
maxEnergy100
minGunEnergy1
maxGunEnergy1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
speed2.0
speedModifier1.5
range0
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundMortarTurretOn
deactivateSoundSoundMortarTurretOff
whirSoundSoundMortarTurretTurn
explosionIdLargeShockwave
description"Missile Control Station"
damageSkinData"objectDamageSkins"
Shipped by: HaVoC_1.6