TurretData DeployableFlak community-made
Not part of the retail game. No Dynamix version of this name exists.
19mods
6variants
68%agreement
◨ In-game configuration
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
6 variants across 19 mods; the most-shipped one is in 68% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.
6 more properties that differ
pinger, range, reloadDelay, shadowDetailMask, targetableFovRatio, whirSound
Same in all 6 variants (15)
className "Turret", projectileType FlakShell, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speedModifier 1.5, visibleToSensor true, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundPlasmaTurretFire, explosionId flashExpMedium, damageSkinData "objectDamageSkins"
Neighbourhood
Points at
All 6 variants
A 13 mods the most-shipped version
| className | "Turret" |
|---|
| shapeFile | "hellfiregun" |
|---|
| projectileType | FlakShell |
|---|
| maxDamage | 1.0 |
|---|
| maxEnergy | 200 |
|---|
| minGunEnergy | 50 |
|---|
| maxGunEnergy | 6 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.8 |
|---|
| speed | 4.0 |
|---|
| speedModifier | 1.5 |
|---|
| range | 300 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 8 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundPlasmaTurretFire |
|---|
| activationSound | SoundPlasmaTurretOn |
|---|
| deactivateSound | SoundPlasmaTurretOff |
|---|
| whirSound | SoundPlasmaTurretTurn |
|---|
| targetableFovRatio | 0.5 |
|---|
| explosionId | flashExpMedium |
|---|
| description | "Remote Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
B 2 mods description "AA Cannon"
| className | "Turret" |
|---|
| shapeFile | "hellfiregun" |
|---|
| projectileType | FlakShell |
|---|
| maxDamage | 1.0 |
|---|
| maxEnergy | 200 |
|---|
| minGunEnergy | 50 |
|---|
| maxGunEnergy | 6 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.8 |
|---|
| speed | 4.0 |
|---|
| speedModifier | 1.5 |
|---|
| range | 300 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 8 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundPlasmaTurretFire |
|---|
| activationSound | SoundPlasmaTurretOn |
|---|
| deactivateSound | SoundPlasmaTurretOff |
|---|
| whirSound | SoundPlasmaTurretTurn |
|---|
| targetableFovRatio | 0.5 |
|---|
| explosionId | flashExpMedium |
|---|
| description | "AA Cannon" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
C 1 mods description "FlakNuk Turret" · shapeFile "mortar_turret"
| className | "Turret" |
|---|
| shapeFile | "mortar_turret" |
|---|
| projectileType | FlakShell |
|---|
| maxDamage | 1.0 |
|---|
| maxEnergy | 200 |
|---|
| minGunEnergy | 50 |
|---|
| maxGunEnergy | 6 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.8 |
|---|
| speed | 4.0 |
|---|
| speedModifier | 1.5 |
|---|
| range | 300 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 8 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundPlasmaTurretFire |
|---|
| activationSound | SoundPlasmaTurretOn |
|---|
| deactivateSound | SoundPlasmaTurretOff |
|---|
| whirSound | SoundPlasmaTurretTurn |
|---|
| targetableFovRatio | 0.5 |
|---|
| explosionId | flashExpMedium |
|---|
| description | "FlakNuk Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
D 1 mods no targetableFovRatio
| className | "Turret" |
|---|
| shapeFile | "hellfiregun" |
|---|
| projectileType | FlakShell |
|---|
| maxDamage | 1.0 |
|---|
| maxEnergy | 200 |
|---|
| minGunEnergy | 50 |
|---|
| maxGunEnergy | 6 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.8 |
|---|
| speed | 4.0 |
|---|
| speedModifier | 1.5 |
|---|
| range | 300 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 8 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundPlasmaTurretFire |
|---|
| activationSound | SoundPlasmaTurretOn |
|---|
| deactivateSound | SoundPlasmaTurretOff |
|---|
| whirSound | SoundPlasmaTurretTurn |
|---|
| explosionId | flashExpMedium |
|---|
| description | "Remote Turret" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
E 1 mods maxEnergy 150 · maxGunEnergy 1 · minGunEnergy 1 · speed 6.0
| className | "Turret" |
|---|
| shapeFile | "chainturret" |
|---|
| projectileType | FlakShell |
|---|
| maxDamage | 1.0 |
|---|
| maxEnergy | 150 |
|---|
| minGunEnergy | 1 |
|---|
| maxGunEnergy | 1 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 0.5 |
|---|
| speed | 6.0 |
|---|
| speedModifier | 1.5 |
|---|
| range | 250 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 4 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundPlasmaTurretFire |
|---|
| activationSound | SoundRemoteTurretOn |
|---|
| deactivateSound | SoundRemoteTurretOff |
|---|
| explosionId | flashExpMedium |
|---|
| description | "Flak Cannon" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| pinger | false |
|---|
F 1 mods maxGunEnergy 12 · minGunEnergy 20 · description "Thumper AAA" · maxDamage 1.5
| className | "Turret" |
|---|
| shapeFile | "hellfiregun" |
|---|
| projectileType | FlakShell |
|---|
| maxDamage | 1.5 |
|---|
| maxEnergy | 200 |
|---|
| minGunEnergy | 20 |
|---|
| maxGunEnergy | 12 |
|---|
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
|---|
| reloadDelay | 1.2 |
|---|
| speed | 4.0 |
|---|
| speedModifier | 1.5 |
|---|
| range | 250 |
|---|
| visibleToSensor | true |
|---|
| shadowDetailMask | 8 |
|---|
| dopplerVelocity | 0 |
|---|
| castLOS | true |
|---|
| supression | false |
|---|
| mapFilter | 2 |
|---|
| mapIcon | "M_turret" |
|---|
| debrisId | flashDebrisMedium |
|---|
| shieldShapeName | "shield" |
|---|
| fireSound | SoundPlasmaTurretFire |
|---|
| activationSound | SoundPlasmaTurretOn |
|---|
| deactivateSound | SoundPlasmaTurretOff |
|---|
| whirSound | SoundPlasmaTurretTurn |
|---|
| explosionId | flashExpMedium |
|---|
| description | "Thumper AAA" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|