TurretData FlamerTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 16 mods; the most-shipped one is in 88% of them — almost everyone ships the same version.
What the variants disagree about
| property | A14 mods | B2 mods | spread |
|---|---|---|---|
| projectileType | FlamerTurretBolt | FlamerShell | 2 vals |
| dopplerVelocity | 1 | 0 | 2 vals |
| maxEnergy | 150 | 100 | 2 vals |
| maxGunEnergy | 5 | 0.5 | 2 vals |
| minGunEnergy | 10 | 25 | 2 vals |
| speed | 9.0 | 5.0 | 2 vals |
| activationSound | SoundRemoteTurretOn | SoundChainTurretOn | 2 vals |
| deactivateSound | SoundRemoteTurretOff | SoundChainTurretOff | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
10 more properties that differ
debrisId, description, explosionId, fireSound, maxDamage, range, reloadDelay, shadowDetailMask, speedModifier, supressable
Same in all 2 variants (10)
className "Turret", shapeFile "indoorgun", sequenceSound[0] { "deploy", SoundActivateMotionSensor }, visibleToSensor true, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", shieldShapeName "shield", damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | RocketData FlamerTurretBolt | 14 mods |
| projectileType | GrenadeData FlamerShell / RocketData FlamerShell | 2 mods |
All 2 variants
A 14 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "indoorgun" |
| projectileType | FlamerTurretBolt |
| maxDamage | 1.75 |
| maxEnergy | 150 |
| minGunEnergy | 10 |
| maxGunEnergy | 5 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.2 |
| speed | 9.0 |
| speedModifier | 1.0 |
| range | 55 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 1 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundPlasmaTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Remote Flame Turret" |
| damageSkinData | "objectDamageSkins" |
B 2 mods projectileType FlamerShell · dopplerVelocity 0 · maxEnergy 100 · maxGunEnergy 0.5
| maxDamage | 1.0 |
|---|---|
| maxEnergy | 100 |
| minGunEnergy | 25 |
| maxGunEnergy | 0.5 |
| reloadDelay | 0.15 |
| range | 40 |
| visibleToSensor | true |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| supressable | true |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisMedium |
| className | "Turret" |
| shapeFile | "indoorgun" |
| shieldShapeName | "shield" |
| speed | 5.0 |
| speedModifier | 1.5 |
| projectileType | FlamerShell |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| activationSound | SoundChainTurretOn |
| deactivateSound | SoundChainTurretOff |
| explosionId | LargeShockwave |
| description | "Flamer Turret" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |