⌂Starsiege: Tribes Community Archive

TurretData FlamerTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

16mods
2variants
88%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
AB

2 variants across 16 mods; the most-shipped one is in 88% of them — almost everyone ships the same version.

What the variants disagree about

propertyA14 modsB2 modsspread
projectileTypeFlamerTurretBoltFlamerShell2 vals
dopplerVelocity102 vals
maxEnergy1501002 vals
maxGunEnergy50.52 vals
minGunEnergy10252 vals
speed9.05.02 vals
activationSoundSoundRemoteTurretOnSoundChainTurretOn2 vals
deactivateSoundSoundRemoteTurretOffSoundChainTurretOff2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

10 more properties that differ

debrisId, description, explosionId, fireSound, maxDamage, range, reloadDelay, shadowDetailMask, speedModifier, supressable

Same in all 2 variants (10)

className "Turret", shapeFile "indoorgun", sequenceSound[0] { "deploy", SoundActivateMotionSensor }, visibleToSensor true, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", shieldShapeName "shield", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeRocketData FlamerTurretBolt14 mods
projectileTypeGrenadeData FlamerShell / RocketData FlamerShell2 mods

All 2 variants

A 14 mods the most-shipped version
className"Turret"
shapeFile"indoorgun"
projectileTypeFlamerTurretBolt
maxDamage1.75
maxEnergy150
minGunEnergy10
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.2
speed9.0
speedModifier1.0
range55
visibleToSensortrue
shadowDetailMask4
dopplerVelocity1
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundPlasmaTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Remote Flame Turret"
damageSkinData"objectDamageSkins"
B 2 mods projectileType FlamerShell · dopplerVelocity 0 · maxEnergy 100 · maxGunEnergy 0.5
maxDamage1.0
maxEnergy100
minGunEnergy25
maxGunEnergy0.5
reloadDelay0.15
range40
visibleToSensortrue
dopplerVelocity0
castLOStrue
supressionfalse
supressabletrue
mapFilter2
mapIcon"M_turret"
debrisIddefaultDebrisMedium
className"Turret"
shapeFile"indoorgun"
shieldShapeName"shield"
speed5.0
speedModifier1.5
projectileTypeFlamerShell
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
activationSoundSoundChainTurretOn
deactivateSoundSoundChainTurretOff
explosionIdLargeShockwave
description"Flamer Turret"
damageSkinData"objectDamageSkins"
shadowDetailMask8