ItemData HoloPack community-made Not part of the retail game. No Dynamix version of this name exists.
79 mods
10 variants
39% agreement
◨ In-game configuration
This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
Deployed Carried on player 10 variants across 79 mods; the most-shipped one is in 39% of them — no version dominates — this name was forked hard.
What the variants disagree about property A 31 mods B 20 mods C 10 mods D 5 mods E 4 mods spread price 900 900 1250 900 420 4 vals description "Hologram" "Hologram" "Hologram Creator" "Hologram" "Hologram" 3 vals heading "eDefensive" "dDeployables" "lDeployables" "hDeployable Base Objects" "hDeployable Base Objects" 9 vals mass 1.5 1.5 1.0 1.5 1.5 2 vals
Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 10 variants, not just the 5 shown.
Same in all 10 variants (7) className "Backpack", imageType HoloPackImage, shadowDetailMask 4, elasticity 0.2, hudIcon "deployable", showWeaponBar true, hiliteOnActive true
Neighbourhood Points at All 10 variants A 31 mods the most-shipped version description "Hologram" shapeFile "larmor" className "Backpack" heading "eDefensive" imageType HoloPackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 900 hudIcon "deployable" showWeaponBar true hiliteOnActive true
B 20 mods heading "dDeployables" description "Hologram" shapeFile "larmor" className "Backpack" heading "dDeployables" imageType HoloPackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 900 hudIcon "deployable" showWeaponBar true hiliteOnActive true
C 10 mods price 1250 · description "Hologram Creator" · heading "lDeployables" · mass 1.0 description "Hologram Creator" shapeFile "larmor" className "Backpack" heading "lDeployables" imageType HoloPackImage shadowDetailMask 4 mass 1.0 elasticity 0.2 price 1250 hudIcon "deployable" showWeaponBar true hiliteOnActive true
D 5 mods heading "hDeployable Base Objects" description "Hologram" shapeFile "larmor" className "Backpack" heading "hDeployable Base Objects" imageType HoloPackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 900 hudIcon "deployable" showWeaponBar true hiliteOnActive true
E 4 mods price 420 · heading "hDeployable Base Objects" description "Hologram" shapeFile "larmor" className "Backpack" heading "hDeployable Base Objects" imageType HoloPackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 420 hudIcon "deployable" showWeaponBar true hiliteOnActive true
F 3 mods price 100 · description "Decoy" · heading "jMiscellany" description "Decoy" shapeFile "larmor" className "Backpack" heading "jMiscellany" imageType HoloPackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 100 hudIcon "deployable" showWeaponBar true hiliteOnActive true
G 2 mods heading "lDeployable Objects" description "Hologram" shapeFile "larmor" className "Backpack" heading "lDeployable Objects" imageType HoloPackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 900 hudIcon "deployable" showWeaponBar true hiliteOnActive true
H 2 mods description "Decoy" · heading "uDeployables" · shapeFile "marmor" description "Decoy" shapeFile "marmor" className "Backpack" heading "uDeployables" imageType HoloPackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 900 hudIcon "deployable" showWeaponBar true hiliteOnActive true
I 1 mods heading "hHolograms" description "Hologram" shapeFile "larmor" className "Backpack" heading "hHolograms" imageType HoloPackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 900 hudIcon "deployable" showWeaponBar true hiliteOnActive true
J 1 mods heading $InvHead[ihDem] description "Hologram" shapeFile "larmor" className "Backpack" heading $InvHead[ihDem] imageType HoloPackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 900 hudIcon "deployable" showWeaponBar true hiliteOnActive true