ItemImageData MineLauncherImage community-made Not part of the retail game. No Dynamix version of this name exists.
34 mods
9 variants
41% agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (first person, third person, projectile). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
First person Third person Projectile 9 variants across 34 mods; the most-shipped one is in 41% of them — no version dominates — this name was forked hard.
What the variants disagree about Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 9 variants, not just the 5 shown.
7 more properties that differ sfxReload, lightColor, mountOffset, mountRotation, sfxActivate, sfxReady, shapeFile
Same in all 9 variants (5) mountPoint 0, weaponType 0, lightType 3, lightRadius 3, lightTime 1
Neighbourhood Used by Points at All 9 variants A 14 mods the most-shipped version shapeFile "mortargun" mountPoint 0 weaponType 0 projectileType Deploybox accuFire true ammoType MultiMineAmmo reloadTime 0.5 fireTime 1.0 lightType 3 lightRadius 3 lightTime 1 lightColor { 1, 1, 0.2 } sfxFire SoundFireMortar sfxActivate SoundPickUpWeapon sfxReload SoundMortarReload sfxReady SoundLaserIdle
B 12 mods fireTime 0.5 · reloadTime 1.4 · projectileType MineShell · ammoType MinelAmmo shapeFile "grenadeL" mountPoint 0 weaponType 0 ammoType MinelAmmo projectileType MineShell accuFire false reloadTime 1.4 fireTime 0.5 lightType 3 lightRadius 3 lightTime 1 lightColor { 0.6, 1, 1.0 } sfxFire SoundFireGrenade sfxActivate SoundPickUpWeapon sfxReload SoundDryFire
C 2 mods fireTime 0.05 · reloadTime 0.0 · projectileType NapalmSpray · ammoType MinelAmmo shapeFile "grenadeL" mountPoint 0 weaponType 0 ammoType MinelAmmo projectileType NapalmSpray accuFire true reloadTime 0.0 fireTime 0.05 lightType 3 lightRadius 3 lightTime 1 lightColor { 0.6, 1, 1.0 } sfxActivate SoundFlameTurret
D 1 mods fireTime 2 · reloadTime 2 · minEnergy 1 · maxEnergy 0.1 shapeFile "grenadeL" mountPoint 0 weaponType 0 mountRotation { 0, 0.785, 0 } mountOffset {-0.065, 0, 0.07} minEnergy 1 maxEnergy 0.1 accuFire false reloadTime 2 fireTime 2 lightType 3 lightRadius 3 lightTime 1 lightColor { 0.6, 1, 1.0 } sfxFire SoundFireGrenade sfxActivate SoundPickUpWeapon sfxReload SoundDryFire
E 1 mods fireTime 0.05 · reloadTime 0.05 · projectileType MineShell · ammoType MineLauncherAmmo shapeFile "grenadeL" mountPoint 0 weaponType 0 ammoType MineLauncherAmmo projectileType MineShell accuFire false reloadTime 0.05 fireTime 0.05 lightType 3 lightRadius 3 lightTime 1 lightColor { 0.6, 1, 1.0 } sfxFire SoundFireGrenade sfxActivate SoundPickUpWeapon sfxReload SoundDryFire
F 1 mods shapeFile "rlauncher" shapeFile "rlauncher" mountPoint 0 weaponType 0 projectileType Deploybox accuFire true ammoType MultiMineAmmo reloadTime 0.5 fireTime 1.0 lightType 3 lightRadius 3 lightTime 1 lightColor { 1, 1, 0.2 } sfxFire SoundFireMortar sfxActivate SoundPickUpWeapon sfxReload SoundMortarReload sfxReady SoundLaserIdle
G 1 mods fireTime 0.5 · reloadTime 1.4 · projectileType MineShell · ammoType MineLauncherAmmo shapeFile "grenadeL" mountPoint 0 mountRotation { 0.0, 3.2, 0.0 } weaponType 0 ammoType MineLauncherAmmo projectileType MineShell accuFire false reloadTime 1.4 fireTime 0.5 lightType 3 lightRadius 3 lightTime 1 lightColor { 0.6, 1, 1.0 } sfxFire SoundFireGrenade sfxActivate SoundPickUpWeapon sfxReload SoundDryFire
H 1 mods fireTime 0.2 · projectileType MineDeployer · ammoType MineGrenadeAmmo · accuFire false shapeFile "grenadel" mountPoint 0 weaponType 0 ammoType MineGrenadeAmmo projectileType MineDeployer accuFire false reloadTime 0.5 fireTime 0.2 lightType 3 lightRadius 3 lightTime 1 lightColor { 0.6, 1, 1.0 } sfxFire SoundFireGrenade sfxActivate SoundPickUpWeapon sfxReload SoundDryFire
I 1 mods fireTime 0.5 · reloadTime 1.4 · projectileType MineShell · ammoType MineLauncherAmmo shapeFile "grenadeL" mountPoint 0 weaponType 0 ammoType MineLauncherAmmo projectileType MineShell accuFire false reloadTime 1.4 fireTime 0.5 lightType 3 lightRadius 3 lightTime 1 lightColor { 0.6, 1, 1.0 } sfxFire SoundFireGrenade sfxActivate SoundPickUpWeapon sfxReload SoundDryFire