ItemImageData MP5Image community-made
Not part of the retail game. No Dynamix version of this name exists.
17mods
9variants
35%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
9 variants across 17 mods; the most-shipped one is in 35% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A6 mods | B2 mods | C2 mods | D2 mods | E1 mods | spread |
|---|
| fireTime | 0.02 | 0.001 | 0.02 | 0.2 | 0.2 | 4 vals |
|---|
| reloadTime | 0.55 | 0.001 | 0.55 | 0.1 | 0.1 | 5 vals |
|---|
| projectileType | MP5Bullet | MP5Bullet | MP5Bullet | — | SAWBullet | 3 vals |
|---|
| accuFire | false | false | false | true | true | 2 vals |
|---|
| lightRadius | 3 | 3 | 3 | — | — | 1 vals |
|---|
| sfxFire | SoundFireMortar | SoundFireChaingun | debrisMediumExplosion | — | — | 3 vals |
|---|
| lightTime | 1 | 1 | 1 | — | — | 1 vals |
|---|
| lightType | 3 | 3 | 3 | — | — | 1 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 9 variants, not just the 5 shown.
3 more properties that differ
lightColor, sfxReload, shapeFile
Same in all 9 variants (3)
mountPoint 0, ammoType MP5Ammo, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
Points at
All 9 variants
A 6 mods the most-shipped version
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.55 |
|---|
| fireTime | 0.02 |
|---|
| ammoType | MP5Ammo |
|---|
| projectileType | MP5Bullet |
|---|
| accuFire | false |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxReload | SoundRifleReload |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
B 2 mods fireTime 0.001 · reloadTime 0.001 · sfxFire SoundFireChaingun · no sfxReload
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.001 |
|---|
| fireTime | 0.001 |
|---|
| ammoType | MP5Ammo |
|---|
| projectileType | MP5Bullet |
|---|
| accuFire | false |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | SoundFireChaingun |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
C 2 mods sfxFire debrisMediumExplosion · no sfxReload
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.55 |
|---|
| fireTime | 0.02 |
|---|
| ammoType | MP5Ammo |
|---|
| projectileType | MP5Bullet |
|---|
| accuFire | false |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | debrisMediumExplosion |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
D 2 mods fireTime 0.2 · reloadTime 0.1 · no projectileType · accuFire true
| shapeFile | "plasma" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | MP5Ammo |
|---|
| accuFire | true |
|---|
| reloadTime | 0.1 |
|---|
| fireTime | 0.2 |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
E 1 mods fireTime 0.2 · reloadTime 0.1 · projectileType SAWBullet · accuFire true
| shapeFile | "plasma" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | MP5Ammo |
|---|
| projectileType | SAWBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.1 |
|---|
| fireTime | 0.2 |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
F 1 mods weaponType 1 · fireTime 0.2 · reloadTime 0 · spinUpTime 0
| shapeFile | "chaingun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 1 |
|---|
| reloadTime | 0 |
|---|
| spinUpTime | 0 |
|---|
| spinDownTime | 0 |
|---|
| fireTime | 0.2 |
|---|
| ammoType | MP5ammo |
|---|
| projectileType | MP5bullet |
|---|
| accuFire | false |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | SoundFireChaingun |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
G 1 mods projectileType SHX5000Bullet · accuFire true · sfxFire debrisMediumExplosion · no sfxReload
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.55 |
|---|
| fireTime | 0.02 |
|---|
| ammoType | MP5Ammo |
|---|
| projectileType | SHX5000Bullet |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | debrisMediumExplosion |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
H 1 mods fireTime 0.1 · reloadTime 0.0 · no projectileType · accuFire true
| shapeFile | "plasma" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | MP5Ammo |
|---|
| accuFire | true |
|---|
| reloadTime | 0.0 |
|---|
| fireTime | 0.1 |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
I 1 mods sfxReload SoundDiscreload
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.55 |
|---|
| fireTime | 0.02 |
|---|
| ammoType | MP5Ammo |
|---|
| projectileType | MP5Bullet |
|---|
| accuFire | false |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxReload | SoundDiscreload |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|