⌂Starsiege: Tribes Community Archive

ItemImageData PlasmaCannonImage community-made

Not part of the retail game. No Dynamix version of this name exists.

51mods
10variants
24%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCDEFGH+2

10 variants across 51 mods; the most-shipped one is in 24% of them — no consensus at all — nearly every mod made its own.

What the variants disagree about

propertyA12 modsB10 modsC10 modsD9 modsE4 modsspread
fireTime0.50.50.50.20.494 vals
reloadTime0.10.10.10.50.15 vals
minEnergy10101015102 vals
maxEnergy14014070501406 vals
projectileType"Undefined"——PlasmaCannonBlast—2 vals
lightRadius222522 vals
sfxFire——SoundFireMortarSoundPlasmaTurretFire—4 vals
lightTime111212 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 10 variants, not just the 5 shown.

6 more properties that differ

mass, lightColor, mountOffset, mountRotation, sfxReady, sfxReload

Same in all 10 variants (4)

mountPoint 0, weaponType 0, accuFire true, lightType 3

Neighbourhood

Used by

ItemData PlasmaCannonimageType
ItemData BlastCannonimageType

Points at

projectileTypeUndefined — never declared in this corpus12 mods
projectileTypeBulletData PlasmaCannonBlast11 mods
sfxActivateSoundData SoundPickUpWeapon49 mods
sfxActivateSoundData SoundRMTurret2 mods
sfxReadySoundData SoundMortarIdle36 mods
sfxReadySoundData SoundWeapon52 mods
sfxFireSoundData SoundPlasmaTurretFire11 mods
sfxFireSoundData SoundFireMortar10 mods
sfxFireSoundData turretExplosion2 mods
sfxFireSoundData SoundCoolExplosion2 mods

All 10 variants

A 12 mods the most-shipped version
shapeFile"mortargun"
mass2
mountPoint0
mountOffset{ 0.2, -0.8, 0.4 }
mountRotation{ 0, 0, 0 }
weaponType0
projectileType"Undefined"
accuFiretrue
reloadTime0.1
fireTime0.5
minEnergy10
maxEnergy140
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
B 10 mods no projectileType
shapeFile"mortargun"
mass2
mountPoint0
mountOffset{ 0.2, -0.8, 0.4 }
mountRotation{ 0, 0, 0 }
weaponType0
accuFiretrue
reloadTime0.1
fireTime0.5
minEnergy10
maxEnergy140
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
C 10 mods maxEnergy 70 · no projectileType · sfxFire SoundFireMortar · no mountOffset
shapeFile"mortargun"
mass2
mountPoint0
mountRotation{ 0, 0, 0 }
weaponType0
accuFiretrue
reloadTime0.1
fireTime0.5
minEnergy10
maxEnergy70
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
D 9 mods fireTime 0.2 · reloadTime 0.5 · minEnergy 15 · maxEnergy 50
shapeFile"mortargun"
mountPoint0
weaponType0
projectileTypePlasmaCannonBlast
accuFireTrue
reloadTime0.5
fireTime0.2
minEnergy15
maxEnergy50
lightType3
lightRadius5
lightTime2
lightColor{ 0, 0, 1 }
sfxFireSoundPlasmaTurretFire
sfxActivateSoundPickUpWeapon
sfxReloadSoundGeneratorPower
E 4 mods fireTime 0.49 · no projectileType
shapeFile"mortargun"
mass2
mountPoint0
mountOffset{ 0.2, -0.8, 0.4 }
mountRotation{ 0, 0, 0 }
weaponType0
accuFiretrue
reloadTime0.1
fireTime0.49
minEnergy10
maxEnergy140
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
F 2 mods fireTime 0.2 · reloadTime 1.5 · no minEnergy · no maxEnergy
shapeFile"shotgun"
mountPoint0
weaponType0
ammoTypeShotgunAmmo
accuFireTrue
reloadTime1.5
fireTime0.2
lightType3
lightRadius5
lightTime2
lightColor{ 0, 0, 1 }
sfxFireturretExplosion
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
G 1 mods fireTime 1.0 · reloadTime 2.0 · maxEnergy 20 · no projectileType
shapeFile"mortargun"
mass2
mountPoint0
mountRotation{ 0, 0, 0 }
weaponType0
accuFiretrue
reloadTime2.0
fireTime1.0
AmmoTypePlasCAmmo
minEnergy10
maxEnergy20
lightType3
lightRadius2
lightTime1
lightColor{ 1.75, 0.25, 3.0 }
sfxFireSoundCoolExplosion
sfxActivateSoundRMTurret
sfxReloadSoundFailPack
sfxReadySoundWeapon5
Shipped by: Rampage2.0
H 1 mods reloadTime 1.5 · maxEnergy 20 · no projectileType · AmmoType PlasCAmmo
shapeFile"mortargun"
mass2
mountPoint0
mountRotation{ 0, 0, 0 }
weaponType0
accuFiretrue
reloadTime1.5
fireTime0.5
AmmoTypePlasCAmmo
minEnergy10
maxEnergy20
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
sfxFireSoundCoolExplosion
sfxActivateSoundRMTurret
sfxReloadSoundFailPack
sfxReadySoundWeapon5
Shipped by: _RaMpAgE_v1.7
I 1 mods fireTime 0.2 · reloadTime 0.4 · minEnergy 15 · maxEnergy 30
shapeFile"mortargun"
mountPoint0
weaponType0
projectileTypePlasmaCannonBlast
accuFireTrue
reloadTime0.4
fireTime0.2
minEnergy15
maxEnergy30
lightType3
lightRadius5
lightTime2
lightColor{ 0, 0, 1 }
sfxFireSoundPlasmaTurretFire
sfxActivateSoundPickUpWeapon
sfxReloadSoundGeneratorPower
Shipped by: Professional
J 1 mods fireTime 0.2 · reloadTime 0.5 · maxEnergy 15 · projectileType PlasmaCannonBlast
shapeFile"mortargun"
mountPoint0
weaponType0
projectileTypePlasmaCannonBlast
accuFireTrue
reloadTime0.5
fireTime0.2
minEnergy10
maxEnergy15
lightType3
lightRadius5
lightTime2
lightColor{ 0, 0, 1 }
sfxFireSoundPlasmaTurretFire
sfxActivateSoundPickUpWeapon
sfxReloadSoundGeneratorPower
Shipped by: 5th_Element