ItemImageData scopeImage community-made
Not part of the retail game. No Dynamix version of this name exists.
15mods
6variants
33%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
6 variants across 15 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A5 mods | B3 mods | C2 mods | D2 mods | E2 mods | spread |
|---|
| weaponType | 2 | 2 | 2 | 2 | 0 | 2 vals |
|---|
| fireTime | 0.5 | 0.2 | 0.2 | 0.5 | 0.5 | 2 vals |
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| reloadTime | 0.1 | 0.5 | 0.5 | 0.1 | 0.1 | 2 vals |
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| minEnergy | 0 | 0 | 0 | 0 | -60 | 2 vals |
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| maxEnergy | 0 | 0 | 0 | 0 | -6 | 2 vals |
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| projectileType | RailLaser | RailLaser | RailLaser | RailLaser | PhrailterLaser | 2 vals |
|---|
| lightRadius | — | — | — | — | 1 | 1 vals |
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| lightTime | — | — | — | — | 1 | 1 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.
6 more properties that differ
lightType, shapeFile, mountOffset, lightColor, mountRotation, sfxActivate
Same in all 6 variants (1)
mountPoint 0
Neighbourhood
Used by
Points at
All 6 variants
A 5 mods the most-shipped version
| shapeFile | "paintgun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, 0, 0 } |
|---|
| weaponType | 2 |
|---|
| projectileType | RailLaser |
|---|
| accuFire | true |
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| reloadTime | 0.1 |
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| fireTime | 0.5 |
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| minEnergy | 0 |
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| maxEnergy | 0 |
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| sfxActivate | SoundPickUpWeapon |
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B 3 mods fireTime 0.2 · reloadTime 0.5
| shapeFile | "paintgun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, 0, 0 } |
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| weaponType | 2 |
|---|
| projectileType | RailLaser |
|---|
| accuFire | true |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 0.2 |
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| minEnergy | 0 |
|---|
| maxEnergy | 0 |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
C 2 mods fireTime 0.2 · reloadTime 0.5 · mountOffset { 0, 0, 0.01 } · shapeFile "discAmmo"
| shapeFile | "discAmmo" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, 0, 0.01 } |
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| weaponType | 2 |
|---|
| projectileType | RailLaser |
|---|
| accuFire | true |
|---|
| reloadTime | 0.5 |
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| fireTime | 0.2 |
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| minEnergy | 0 |
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| maxEnergy | 0 |
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| sfxActivate | SoundPickUpWeapon |
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D 2 mods shapeFile "grenadeL"
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, 0, 0 } |
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| weaponType | 2 |
|---|
| projectileType | RailLaser |
|---|
| accuFire | true |
|---|
| reloadTime | 0.1 |
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| fireTime | 0.5 |
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| minEnergy | 0 |
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| maxEnergy | 0 |
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| sfxActivate | SoundPickUpWeapon |
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E 2 mods weaponType 0 · minEnergy -60 · maxEnergy -6 · projectileType PhrailterLaser
| shapeFile | "shotgun" |
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| mountPoint | 0 |
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| mountOffset | { 0.02,-0.15,0.085 } |
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| mountRotation | {0, -1.57, 0} |
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| weaponType | 0 |
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| projectileType | PhrailterLaser |
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| accuFire | true |
|---|
| minEnergy | -60 |
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| maxEnergy | -6 |
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| reloadTime | 0.1 |
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| fireTime | 0.5 |
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| lightType | 3 |
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| lightRadius | 1 |
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| lightTime | 1 |
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| lightColor | { 1, 0, 0 } |
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F 1 mods no weaponType · no fireTime · no reloadTime · no minEnergy
| shapeFile | "force" |
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| mountPoint | 0 |
|---|
| mountOffset | { 0, 0, 0.18 } |
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| mountRotation | { 1.55, 0, 0 } |
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