⌂Starsiege: Tribes Community Archive

LightningData cloakingCharge community-made

Not part of the retail game. No Dynamix version of this name exists.

23mods
4variants
65%agreement
ABCD

4 variants across 23 mods; the most-shipped one is in 65% of them — one version dominates.

What the variants disagree about

propertyA15 modsB4 modsC2 modsD2 modsspread
damagePerSec0.010.0100.012 vals
bitmapName"paintPulse.bmp""fuex06.bmp""paintPulse.bmp""en08.bmp"3 vals
energyDrainPerSec0.050.0500.052 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (12)

damageType $ElectricityDamageType, boltLength 40.0, coneAngle 35.0, segmentDivisions 5, numSegments 6, beamWidth 0.075, updateTime 120, skipPercent 0.5, displaceBias 0.15, lightRange 3.0, lightColor { 0.15, 0.85, 0.15 }, soundId SoundELFFire

Neighbourhood

Used by

ItemImageData EnergyRifleImageprojectileType
ItemImageData CloakGunImageprojectileType

All 4 variants

A 15 mods the most-shipped version
bitmapName"paintPulse.bmp"
damageType$ElectricityDamageType
boltLength40.0
coneAngle35.0
damagePerSec0.01
energyDrainPerSec0.05
segmentDivisions5
numSegments6
beamWidth0.075
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.15, 0.85, 0.15 }
soundIdSoundELFFire
B 4 mods bitmapName "fuex06.bmp"
bitmapName"fuex06.bmp"
damageType$ElectricityDamageType
boltLength40.0
coneAngle35.0
damagePerSec0.01
energyDrainPerSec0.05
segmentDivisions5
numSegments6
beamWidth0.075
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.15, 0.85, 0.15 }
soundIdSoundELFFire
C 2 mods damagePerSec 0 · energyDrainPerSec 0
bitmapName"paintPulse.bmp"
damageType$ElectricityDamageType
boltLength40.0
coneAngle35.0
damagePerSec0
energyDrainPerSec0
segmentDivisions5
numSegments6
beamWidth0.075
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.15, 0.85, 0.15 }
soundIdSoundELFFire
Shipped by: Asylum 2.5ndg20
D 2 mods bitmapName "en08.bmp"
bitmapName"en08.bmp"
damageType$ElectricityDamageType
boltLength40.0
coneAngle35.0
damagePerSec0.01
energyDrainPerSec0.05
segmentDivisions5
numSegments6
beamWidth0.075
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.15, 0.85, 0.15 }
soundIdSoundELFFire