TurretData DeployableLaserM community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 40 mods; the most-shipped one is in 35% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A14 mods | B13 mods | C12 mods | D1 mods | spread |
|---|---|---|---|---|---|
| projectileType | TurretLaser | SniperLaser | SniperLaser | SniperLaser | 2 vals |
| range | 35 | 75 | 35 | 35 | 2 vals |
| reloadDelay | 150.0 | 7.0 | 150.0 | 150.0 | 2 vals |
| visibleToSensor | flase | flase | flase | false | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (23)
className "Turret", shapeFile "camera", maxDamage 0.75, maxEnergy 55, minGunEnergy 10, maxGunEnergy 60, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speed 4.0, speedModifier 1.5, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundFireLaser, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, description "Point Defense Laser Mine", damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | LaserData SniperLaser | 26 mods |
| projectileType | LaserData TurretLaser | 14 mods |
All 4 variants
A 14 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | TurretLaser |
| maxDamage | 0.75 |
| maxEnergy | 55 |
| minGunEnergy | 10 |
| maxGunEnergy | 60 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 150.0 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 35 |
| visibleToSensor | flase |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireLaser |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Point Defense Laser Mine" |
| damageSkinData | "objectDamageSkins" |
B 13 mods projectileType SniperLaser · range 75 · reloadDelay 7.0
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | SniperLaser |
| maxDamage | 0.75 |
| maxEnergy | 55 |
| minGunEnergy | 10 |
| maxGunEnergy | 60 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 7.0 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 75 |
| visibleToSensor | flase |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireLaser |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Point Defense Laser Mine" |
| damageSkinData | "objectDamageSkins" |
C 12 mods projectileType SniperLaser
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | SniperLaser |
| maxDamage | 0.75 |
| maxEnergy | 55 |
| minGunEnergy | 10 |
| maxGunEnergy | 60 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 150.0 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 35 |
| visibleToSensor | flase |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireLaser |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Point Defense Laser Mine" |
| damageSkinData | "objectDamageSkins" |
D 1 mods projectileType SniperLaser · visibleToSensor false
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | SniperLaser |
| maxDamage | 0.75 |
| maxEnergy | 55 |
| minGunEnergy | 10 |
| maxGunEnergy | 60 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 150.0 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 35 |
| visibleToSensor | false |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireLaser |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Point Defense Laser Mine" |
| damageSkinData | "objectDamageSkins" |