ItemImageData FlameThrowerImage community-made
Not part of the retail game. No Dynamix version of this name exists.
27mods
12variants
48%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
12 variants across 27 mods; the most-shipped one is in 48% of them — no version dominates — this name was forked hard.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 12 variants, not just the 5 shown.
8 more properties that differ
sfxFire, lightTime, lightType, lightColor, sfxReload, mountOffset, mountRotation, shapeFile
Same in all 12 variants (1)
mountPoint 0
Neighbourhood
Used by
Points at
All 12 variants
A 13 mods the most-shipped version
| shapeFile | "mortar" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | FlameThrowerAmmo |
|---|
| projectileType | FlameThrowerGren |
|---|
| accuFire | false |
|---|
| reloadTime | 0.1 |
|---|
| fireTime | 0.1 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundJetHeavy |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
B 3 mods projectileType AcidSpray · mountOffset { 0, 0, 0 } · mountRotation { 0, 0, 0 } · sfxReload SoundJetLight
| shapeFile | "mortar" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| mountOffset | { 0, 0, 0 } |
|---|
| mountRotation | { 0, 0, 0 } |
|---|
| ammoType | FlameThrowerAmmo |
|---|
| projectileType | AcidSpray |
|---|
| accuFire | false |
|---|
| reloadTime | 0.1 |
|---|
| fireTime | 0.1 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundJetHeavy |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundJetLight |
|---|
C 2 mods projectileType Flame · ammoType FlameAmmo · shapeFile "grenadeL"
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | FlameAmmo |
|---|
| projectileType | Flame |
|---|
| accuFire | false |
|---|
| reloadTime | 0.1 |
|---|
| fireTime | 0.1 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundJetHeavy |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
D 2 mods lightColor { 0.25, 1.0, 0.25 }
| shapeFile | "mortar" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | FlameThrowerAmmo |
|---|
| projectileType | FlameThrowerGren |
|---|
| accuFire | false |
|---|
| reloadTime | 0.1 |
|---|
| fireTime | 0.1 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| sfxFire | SoundJetHeavy |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
E 1 mods fireTime 0.3 · reloadTime 0 · minEnergy 5 · maxEnergy 6
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0 |
|---|
| fireTime | 0.3 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| ammoType | FlameThrowerAmmo |
|---|
| projectileType | Flame |
|---|
| accuFire | true |
|---|
| sfxFire | SoundFirePlasma |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
F 1 mods weaponType 1 · fireTime 0.025 · reloadTime 0 · spinUpTime 0.5
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 1 |
|---|
| reloadTime | 0 |
|---|
| spinUpTime | 0.5 |
|---|
| spinDownTime | 3 |
|---|
| fireTime | 0.025 |
|---|
| ammoType | FlameAmmo |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundFireFlamer |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
G 1 mods minEnergy 5 · maxEnergy 6 · no projectileType · accuFire true
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, 0, 0 } |
|---|
| mountRotation | { 0, 3.14159, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.1 |
|---|
| fireTime | 0.1 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| ammoType | FlameThrowerAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundButtonPDAHard |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundSensorPower |
|---|
H 1 mods weaponType 1 · fireTime 0.01 · reloadTime 0 · minEnergy 4
| shapeFile | "plasma" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, 1.5, 0 } |
|---|
| weaponType | 1 |
|---|
| reloadTime | 0 |
|---|
| minEnergy | 4 |
|---|
| maxEnergy | 0.75 |
|---|
| spinUpTime | 0.1 |
|---|
| spinDownTime | 0.1 |
|---|
| fireTime | 0.01 |
|---|
| projectileType | Flames |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | SoundJetHeavy |
|---|
| sfxActivate | SoundJetHeavy |
|---|
| sfxSpinUp | SoundFireFlierRocket |
|---|
| sfxSpinDown | SoundFlyerActive |
|---|
I 1 mods fireTime 0.05 · reloadTime 0.05
| shapeFile | "mortar" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | FlameThrowerAmmo |
|---|
| projectileType | FlameThrowerGren |
|---|
| accuFire | false |
|---|
| reloadTime | 0.05 |
|---|
| fireTime | 0.05 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundJetHeavy |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
J 1 mods fireTime 1.0 · reloadTime 1.55 · minEnergy 25 · maxEnergy 35
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| accuFire | true |
|---|
| reloadTime | 1.55 |
|---|
| fireTime | 1.0 |
|---|
| maxEnergy | 35 |
|---|
| minEnergy | 25 |
|---|
| lightType | 3 |
|---|
| lightRadius | 7.5 |
|---|
| lightTime | 0.6 |
|---|
| lightColor | { 1.0, 0.0, 0.0 } |
|---|
K 1 mods no projectileType · shapeFile "grenadeL"
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | FlamethrowerAmmo |
|---|
| accuFire | false |
|---|
| reloadTime | 0.1 |
|---|
| fireTime | 0.1 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundJetHeavy |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
L 1 mods weaponType 1 · spinUpTime 0.1 · spinDownTime 0.5 · projectileType Flame
| mountOffset | { 0, 0.2, 0 } |
|---|
| mountRotation | { 0, 3.14, 0 } |
|---|
| shapeFile | "repairGun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 1 |
|---|
| reloadTime | 0.1 |
|---|
| spinUpTime | 0.1 |
|---|
| spinDownTime | 0.5 |
|---|
| fireTime | 0.1 |
|---|
| ammoType | FlamethrowerAmmo |
|---|
| projectileType | Flame |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 15 |
|---|
| lightTime | 4 |
|---|
| lightColor | { 0, 0, 0.9 } |
|---|
| sfxFire | SoundFlame |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|