⌂Starsiege: Tribes Community Archive

MineData NRing1 community-made

Not part of the retail game. No Dynamix version of this name exists.

81mods
10variants
33%agreement
◨ In-game configuration

This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Mine
ABCDEFGH+2

10 variants across 81 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA27 modsB16 modsC14 modsD10 modsE4 modsspread
damageValue0.02.11.02.50.04 vals
damageType$NukeDamageType$MineDamageType$NukeDamageType$NukeDamageType$NukeDamageType5 vals
explosionRadius0.035.050.050.00.03 vals
triggerRadius0.52.50.012.50.53 vals
className"Handgrenade""Mine""Mine""Mine""Handgrenade"2 vals
damageLevel—{1.0, 1.0}{1.0, 1.0}{1.0, 1.0}—1 vals
kickBackStrength50450450450503 vals
mass1.3———1.31 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 10 variants, not just the 5 shown.

9 more properties that differ

destroyDamage, maxDamage, density, description, drag, elasticity, friction, shadowDetailMask, shapeFile

Same in all 10 variants (1)

explosionId LargeShockwave

All 10 variants

A 27 mods the most-shipped version
mass1.3
drag1.0
density2.0
elasticity0
friction10.0
className"Handgrenade"
description"Handgrenade"
shapeFile"grenade"
shadowDetailMask4
explosionIdLargeShockwave
explosionRadius0.0
damageValue0.0
damageType$NukeDamageType
kickBackStrength50
triggerRadius0.5
maxDamage2.0
B 16 mods damageValue 2.1 · damageType $MineDamageType · className "Mine" · damageLevel {1.0, 1.0}
className"Mine"
shapeFile"force"
shadowDetailMask0
explosionIdLargeShockwave
explosionRadius35.0
damageValue2.1
damageType$MineDamageType
kickBackStrength450
triggerRadius2.5
maxDamage0.5
destroyDamage1.0
damageLevel{1.0, 1.0}
C 14 mods damageValue 1.0 · className "Mine" · damageLevel {1.0, 1.0} · explosionRadius 50.0
className"Mine"
shapeFile"force"
shadowDetailMask0
explosionIdLargeShockwave
explosionRadius50.0
damageValue1.0
damageType$NukeDamageType
kickBackStrength450
triggerRadius0.01
maxDamage0.5
destroyDamage2.0
damageLevel{1.0, 1.0}
D 10 mods damageValue 2.5 · className "Mine" · damageLevel {1.0, 1.0} · explosionRadius 50.0
className"Mine"
shapeFile"force"
shadowDetailMask0
explosionIdLargeShockwave
explosionRadius50.0
damageValue2.5
damageType$NukeDamageType
kickBackStrength450
triggerRadius2.5
maxDamage0.5
destroyDamage2.0
damageLevel{1.0, 1.0}
E 4 mods maxDamage 5.0
mass1.3
drag1.0
density2.0
elasticity0
friction10.0
className"Handgrenade"
description"Handgrenade"
shapeFile"grenade"
shadowDetailMask4
explosionIdLargeShockwave
explosionRadius0.0
damageValue0.0
damageType$NukeDamageType
kickBackStrength50
triggerRadius0.5
maxDamage5.0
F 3 mods damageValue 2.5 · damageType $PlasmaDamageType · className "Mine" · damageLevel {1.0, 1.0}
className"Mine"
shapeFile"force"
shadowDetailMask0
explosionIdLargeShockwave
explosionRadius50.0
damageValue2.5
damageType$PlasmaDamageType
kickBackStrength450
triggerRadius2.5
maxDamage0.5
destroyDamage2.0
damageLevel{1.0, 1.0}
G 2 mods kickBackStrength 0 · maxDamage 0
mass1.3
drag1.0
density2.0
elasticity0
friction10.0
className"Handgrenade"
description"Handgrenade"
shapeFile"grenade"
shadowDetailMask4
explosionIdLargeShockwave
explosionRadius0.0
damageValue0.0
damageType$NukeDamageType
kickBackStrength0
triggerRadius0.5
maxDamage0
H 2 mods damageType $PlasmaDamageType · maxDamage 10000.0
mass1.3
drag1.0
density2.0
elasticity0
friction10.0
className"Handgrenade"
description"Handgrenade"
shapeFile"grenade"
shadowDetailMask4
explosionIdLargeShockwave
explosionRadius0.0
damageValue0.0
damageType$PlasmaDamageType
kickBackStrength50
triggerRadius0.5
maxDamage10000.0
I 2 mods damageType $MortarDamageType · maxDamage 5.0
mass1.3
drag1.0
density2.0
elasticity0
friction10.0
className"Handgrenade"
description"Handgrenade"
shapeFile"grenade"
shadowDetailMask4
explosionIdLargeShockwave
explosionRadius0.0
damageValue0.0
damageType$MortarDamageType
kickBackStrength50
triggerRadius0.5
maxDamage5.0
J 1 mods damageValue 1.0 · damageType $AntimatterDamageType · className "Mine" · damageLevel {1.0, 1.0}
className"Mine"
shapeFile"force"
shadowDetailMask0
explosionIdLargeShockwave
explosionRadius50.0
damageValue1.0
damageType$AntimatterDamageType
kickBackStrength450
triggerRadius0.01
maxDamage0.5
destroyDamage2.0
damageLevel{1.0, 1.0}
Shipped by: Cybrid_2K5