⌂Starsiege: Tribes Community Archive

MineData Nuke1 community-made

Not part of the retail game. No Dynamix version of this name exists.

24mods
4variants
62%agreement
◨ In-game configuration

This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Mine
ABCD

4 variants across 24 mods; the most-shipped one is in 62% of them — one version dominates.

What the variants disagree about

propertyA15 modsB5 modsC2 modsD2 modsspread
damageValue0.50.500.52 vals
damageType$ImpactDamageType$PlasmaDamageType$ShrapnelDamageType$MortarDamageType4 vals
explosionRadius10.030.015.010.03 vals
className"Mine""Handgrenade""Handgrenade""Mine"2 vals
kickBackStrength10010001002 vals
mass5.05.00.25.02 vals
triggerRadius20.50.522 vals
explosionIdmineExpgrenadeExpLargeShockwavemineExp3 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

4 more properties that differ

shapeFile, description, friction, maxDamage

Same in all 4 variants (4)

drag 1.0, density 2.0, elasticity 0.15, shadowDetailMask 4

All 4 variants

A 15 mods the most-shipped version
mass5.0
drag1.0
density2.0
elasticity0.15
friction1.0
className"Mine"
description"Bomblet"
shapeFile"mine"
shadowDetailMask4
explosionIdmineExp
explosionRadius10.0
damageValue0.5
damageType$ImpactDamageType
kickBackStrength100
triggerRadius2
maxDamage1.5
B 5 mods damageType $PlasmaDamageType · className "Handgrenade" · explosionRadius 30.0 · triggerRadius 0.5
mass5.0
drag1.0
density2.0
elasticity0.15
friction1.0
className"Handgrenade"
description"Bomblet"
shapeFile"grenade"
shadowDetailMask4
explosionIdgrenadeExp
explosionRadius30.0
damageValue0.5
damageType$PlasmaDamageType
kickBackStrength100
triggerRadius0.5
maxDamage1.5
C 2 mods damageValue 0 · damageType $ShrapnelDamageType · className "Handgrenade" · explosionRadius 15.0
mass0.2
drag1.0
density2.0
elasticity0.15
friction2.0
className"Handgrenade"
description"Nuke"
shapeFile"force"
shadowDetailMask4
explosionIdLargeShockwave
explosionRadius15.0
damageValue0
damageType$ShrapnelDamageType
kickBackStrength0
triggerRadius0.5
maxDamage2.0
D 2 mods damageType $MortarDamageType
mass5.0
drag1.0
density2.0
elasticity0.15
friction1.0
className"Mine"
description"Bomblet"
shapeFile"mine"
shadowDetailMask4
explosionIdmineExp
explosionRadius10.0
damageValue0.5
damageType$MortarDamageType
kickBackStrength100
triggerRadius2
maxDamage1.5