MineData Nuke3 community-made
Not part of the retail game. No Dynamix version of this name exists.
23mods
4variants
61%agreement
◨ In-game configuration
This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 23 mods; the most-shipped one is in 61% of them — one version dominates.
What the variants disagree about
| property | A14 mods | B5 mods | C2 mods | D2 mods | spread |
|---|---|---|---|---|---|
| damageValue | 0.5 | 0.5 | 0.5 | 0 | 2 vals |
| damageType | $ImpactDamageType | $PlasmaDamageType | $MortarDamageType | $ExplosionDamageType | 4 vals |
| explosionRadius | 10.0 | 30.0 | 10.0 | 20.0 | 3 vals |
| className | "Mine" | "Handgrenade" | "Mine" | "Handgrenade" | 2 vals |
| kickBackStrength | 100 | 100 | 100 | 0 | 2 vals |
| mass | 5.0 | 5.0 | 5.0 | 0.2 | 2 vals |
| triggerRadius | 2 | 0.5 | 2 | 0.5 | 2 vals |
| explosionId | mineExp | grenadeExp | mineExp | LargeShockwave | 3 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
4 more properties that differ
shapeFile, description, friction, maxDamage
Same in all 4 variants (4)
drag 1.0, density 2.0, elasticity 0.15, shadowDetailMask 4
All 4 variants
A 14 mods the most-shipped version
| mass | 5.0 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.15 |
| friction | 1.0 |
| className | "Mine" |
| description | "Bomblet" |
| shapeFile | "mine" |
| shadowDetailMask | 4 |
| explosionId | mineExp |
| explosionRadius | 10.0 |
| damageValue | 0.5 |
| damageType | $ImpactDamageType |
| kickBackStrength | 100 |
| triggerRadius | 2 |
| maxDamage | 1.5 |
B 5 mods damageType $PlasmaDamageType · className "Handgrenade" · explosionRadius 30.0 · triggerRadius 0.5
| mass | 5.0 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.15 |
| friction | 1.0 |
| className | "Handgrenade" |
| description | "Bomblet" |
| shapeFile | "grenade" |
| shadowDetailMask | 4 |
| explosionId | grenadeExp |
| explosionRadius | 30.0 |
| damageValue | 0.5 |
| damageType | $PlasmaDamageType |
| kickBackStrength | 100 |
| triggerRadius | 0.5 |
| maxDamage | 1.5 |
C 2 mods damageType $MortarDamageType
| mass | 5.0 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.15 |
| friction | 1.0 |
| className | "Mine" |
| description | "Bomblet" |
| shapeFile | "mine" |
| shadowDetailMask | 4 |
| explosionId | mineExp |
| explosionRadius | 10.0 |
| damageValue | 0.5 |
| damageType | $MortarDamageType |
| kickBackStrength | 100 |
| triggerRadius | 2 |
| maxDamage | 1.5 |
D 2 mods damageValue 0 · damageType $ExplosionDamageType · className "Handgrenade" · explosionRadius 20.0
| mass | 0.2 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.15 |
| friction | 2.0 |
| className | "Handgrenade" |
| description | "Nuke" |
| shapeFile | "force" |
| shadowDetailMask | 4 |
| explosionId | LargeShockwave |
| explosionRadius | 20.0 |
| damageValue | 0 |
| damageType | $ExplosionDamageType |
| kickBackStrength | 0 |
| triggerRadius | 0.5 |
| maxDamage | 2.0 |