Mappers_Mod_1.2
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- Filename
Mappers_Mod_1.2.zip- Size
- 36.2 KB (listed 36.2KB)
- Type
- ZIP
- Version
- 1.2 (from readme)
- Developer
- admin
- Last update
- Jun 07, 2008 - 02:26
- Format
- Zip archive data, at least v1.0 to extract, compression method=store
Readme — mappers/readme_1.2.txt (from the archive itself)
****** This mod designed for & tested on Tribes v1.10 ******
16/02/2000
================================================================
Title : Mappers Mod Version 1.2
Author : Owen Epps ([TEK] Nicodemus)
Email Address : zhandri@lineone.net
Description : A minor modification designed to facilitate
easier integration of new prefabricated
buildings & items within the Tribes map editor.
================================================================
Editor(s) used : Textpad v4.0, Volumer v0.20b, VisualVT v1.0,
Windows Notepad & Tribes (for testing).
-=- Installation -=-
Simply unzip all the files into your */Tribes directory (keeping
the directory structure intact). [IMPORTANT: If upgrading from
v1.0 remove all files (except registeruserobject.cs (assuming
you've edited it) and any stuff in the 'user' directory) prior
to installation]
Next, make a shortcut of Tribes.exe, and set its properties as
follows:
*\Tribes\tribes.exe -mod mappers (* = The drive you installed
Tribes to).
To run the mod simply double-click on the new shortcut.
-=- Included Files -=-
readme_1.2.txt - Readme file (you're reading it).
instructions_1.2.txt - Instructions for using the mod'.
credits_1.2.txt - List of people that have contributed to
the Mappers Mod'.
prefab_guide_1.2.txt - A set of guidelines for prefab makers to
make their prefabs compatible with the
Mappers Mod'.
registeruserobjects.cs - Use this file to register your own
custom prefabs with the mod.
staticshape.cs - This file contains a lot of new
staticshape data. It is required that you
distribute this with your maps if you
use certain new objects in the editor.
All the other .cs files - The Mods' new script & macro files.
-=- Copyright / Permissions -=-
Don't redistribute this for profit or any other financial gain.
Don't put this on a CD-ROM without my permission. These files may
be freely distributed provided all files remain together and
intact. Level authors may use this mod to make their own maps.
-=- Disclaimer -=-
There shouldn't be any bugs in this mod, but if you are at all
concerned then don't install it. I cannot be held responsible
for any loss of data or other damage these files cause to your
system. In other words, use at your own risk.
-=- Other Info -=-
Please send any comments, suggestions, bug reports, or requests
to zhandri@lineone.net, and I'll try and send you a reply within
a couple of days. You can check out my clan's homepage at
http://website.lineone.net/~tribes-eternal-knights/ .
----------------------
Facts are chains that bind perception and fetter truth.
For a man can remake the world if he has no facts to cloud his mind.Readme — mappers/credits_1.2.txt (from the archive itself)
Current Version = 1.2 Dated = 16/02/2000 ---------------------- This is a list of all the people that have contributed to the current version of 'The Mappers Mod', and to the first prefab pack: Orion = The 'Springpad' code. Dewy = For his contribution with the new volume & plugin regristration code. Omnipotent = The Prefabs: barn, bench, bridge, computer, desk, hanger, monitor, olbridge, pillbox, rhino, robot, seasaw, slide, streetlight, telecable, teleline, & tube. Bloodguard = The Prefabs: beam, controlpanel, deathstar2, pathway, & throne. GraphicCode = The Prefab: PB (Pillbox). DarkEvil = The Prefab: advpill (Advanced Pillbox). Dynamix = The Prefabs: floatpad, flytower, kiel, siam, sbunker, tblock, & watchtower (ripped from their 'Balanced Missions' pack). And Me! Nicodemus = The Prefabs: ntank1, nruin1, and the rest of the coding. My thanks go to everyone who has contributed to this mod. :)
Contents — 29 files (inside the archive)
- mappers/user/
- mappers/prefabs/
- mappers/textures/
- mappers/plugins/
- mappers/plugins/mmitems01.cs
- mappers/item.cs
- mappers/mappers.cs
- mappers/markerx3.cs
- mappers/minefield.cs
- mappers/RegisterObjects.cs
- mappers/registeruserobjects.cs
- mappers/staticshape.cs
- mappers/stpelev_4x4.cs
- mappers/stpelev_4x5.cs
- mappers/stpelev_5x5.cs
- mappers/stpelev_6x4.cs
- mappers/stpelev_6x4t.cs
- mappers/stpelev_6x5.cs
- mappers/stpelev_6x6.cs
- mappers/stpelev_6x6octa.cs
- mappers/stpelev_6x6t.cs
- mappers/stpelev_8x4.cs
- mappers/stpelev_8x6.cs
- mappers/stpelev_8x8.cs
- mappers/stpelev_9x9.cs
- mappers/credits_1.2.txt
- mappers/instructions_1.2.txt
- mappers/prefab_guide_1.2.txt
- mappers/readme_1.2.txt
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=362
Archived source HTML: _source/file/362.html
Original page: https://library.theexiled.pwnageservers.com/file.php?id=362
Archived source HTML: _source/file/362.html