Mappers_Mod_1.2
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- Filename
Mappers_Mod_1.2.zip- Size
- 36.2 KB (listed 36.2KB)
- Type
- ZIP
- Version
- 1.2 (from readme)
- Author
- Owen Epps ([TEK] Nicodemus) (from readme)
- Date
- 2000-02-16 (newest file inside)
- theexiled upload
- Jun 07, 2008 - 02:26
- Format
- Zip archive data, at least v1.0 to extract, compression method=store
Readme — mappers/readme_1.2.txt (from the archive itself)
****** This mod designed for & tested on Tribes v1.10 ******
16/02/2000
================================================================
Title : Mappers Mod Version 1.2
Author : Owen Epps ([TEK] Nicodemus)
Email Address : [email redacted]
Description : A minor modification designed to facilitate
easier integration of new prefabricated
buildings & items within the Tribes map editor.
================================================================
Editor(s) used : Textpad v4.0, Volumer v0.20b, VisualVT v1.0,
Windows Notepad & Tribes (for testing).
-=- Installation -=-
Simply unzip all the files into your */Tribes directory (keeping
the directory structure intact). [IMPORTANT: If upgrading from
v1.0 remove all files (except registeruserobject.cs (assuming
you've edited it) and any stuff in the 'user' directory) prior
to installation]
Next, make a shortcut of Tribes.exe, and set its properties as
follows:
*\Tribes\tribes.exe -mod mappers (* = The drive you installed
Tribes to).
To run the mod simply double-click on the new shortcut.
-=- Included Files -=-
readme_1.2.txt - Readme file (you're reading it).
instructions_1.2.txt - Instructions for using the mod'.
credits_1.2.txt - List of people that have contributed to
the Mappers Mod'.
prefab_guide_1.2.txt - A set of guidelines for prefab makers to
make their prefabs compatible with the
Mappers Mod'.
registeruserobjects.cs - Use this file to register your own
custom prefabs with the mod.
staticshape.cs - This file contains a lot of new
staticshape data. It is required that you
distribute this with your maps if you
use certain new objects in the editor.
All the other .cs files - The Mods' new script & macro files.
-=- Copyright / Permissions -=-
Don't redistribute this for profit or any other financial gain.
Don't put this on a CD-ROM without my permission. These files may
be freely distributed provided all files remain together and
intact. Level authors may use this mod to make their own maps.
-=- Disclaimer -=-
There shouldn't be any bugs in this mod, but if you are at all
concerned then don't install it. I cannot be held responsible
for any loss of data or other damage these files cause to your
system. In other words, use at your own risk.
-=- Other Info -=-
Please send any comments, suggestions, bug reports, or requests
to [email redacted], and I'll try and send you a reply within
a couple of days. You can check out my clan's homepage at
http://website.lineone.net/~tribes-eternal-knights/ .
----------------------
Facts are chains that bind perception and fetter truth.
For a man can remake the world if he has no facts to cloud his mind.Readme — mappers/credits_1.2.txt (from the archive itself)
Current Version = 1.2 Dated = 16/02/2000 ---------------------- This is a list of all the people that have contributed to the current version of 'The Mappers Mod', and to the first prefab pack: Orion = The 'Springpad' code. Dewy = For his contribution with the new volume & plugin regristration code. Omnipotent = The Prefabs: barn, bench, bridge, computer, desk, hanger, monitor, olbridge, pillbox, rhino, robot, seasaw, slide, streetlight, telecable, teleline, & tube. Bloodguard = The Prefabs: beam, controlpanel, deathstar2, pathway, & throne. GraphicCode = The Prefab: PB (Pillbox). DarkEvil = The Prefab: advpill (Advanced Pillbox). Dynamix = The Prefabs: floatpad, flytower, kiel, siam, sbunker, tblock, & watchtower (ripped from their 'Balanced Missions' pack). And Me! Nicodemus = The Prefabs: ntank1, nruin1, and the rest of the coding. My thanks go to everyone who has contributed to this mod. :)
Inventory-station loadout (44 items)
What a player could pull from this mod's inventory station — each item by the name it shipped under (not the CamelCase slot), grouped by the buy-menu tab (its heading); items with no heading aren't in the buy menu. Each row links to that piece's 3D model + fork history.
Armor3
Heavy ArmorItemData HeavyArmor187Light ArmorItemData LightArmor265Medium ArmorItemData MediumArmor249Weapons9
BlasterItemData Blaster283ChaingunItemData Chaingun275Disc LauncherItemData DiscLauncher298ELF GunItemData EnergyRifle269Grenade LauncherItemData GrenadeLauncher292Laser RifleItemData LaserRifle278MortarItemData Mortar295Plasma GunItemData PlasmaGun296Targeting LaserItemData TargetingLaser299Backpacks5
Ammo PackItemData AmmoPack289Energy PackItemData EnergyPack293Repair PackItemData RepairPack306Sensor Jammer PackItemData SensorJammerPack285Shield PackItemData ShieldPack299Deployables7
Ammo StationItemData DeployableAmmoPack290CameraItemData CameraPack291Inventory StationItemData DeployableInvPack301Motion SensorItemData MotionSensorPack292Pulse SensorItemData PulseSensorPack294Sensor JammerItemData DeployableSensorJammerPack294TurretItemData TurretPack274Miscellany5
BeaconItemData Beacon314GrenadeItemData Grenade314MineItemData MineAmmo314Repair KitItemData RepairKit314Repair PatchItemData RepairPatch307All game entities this mod declares (154) — lineage
Every named datablock parsed from the scripts inside this archive (the loadout above is just the buy-menu ItemData). 154 are also shipped by other mods — the number on each chip is how many carry that name; click to see who forked it.
StaticShapeData86ArrayAntenna303BluePanel303Cactus1309Cactus2304Cactus3304CargoBarrel303CargoCrate304DeployableForceField116Disc10DisplayPanelOne303DisplayPanelThree303DisplayPanelTwo303ElectricalBeam308ElectricalBeamBig308FlagStand305Flame9ForceBeacon298ForceField303Generator317GrenadeFire9HOnePanel303HTwoPanel303LargeAntenna303LightSpringPad21MediumAntenna303MegaSpringPad21Missle9MortarFire5PlantOne304PlantTwo304PortGenerator313PoweredDisc9PoweredElectricalBeam307PoweredElectricalBeamBig5PoweredFlame9PoweredGrenadeFire9PoweredMissle9PoweredMortarFire9PoweredShield19PoweredShieldLarge19PoweredShieldMedium19PoweredTracerBullet9PoweredUpDisc9PoweredUpElectricalBeam5PoweredUpElectricalBeamBig5PoweredUpFlame9PoweredUpGrenadeFire9PoweredUpMissle9PoweredUpMortarFire9PoweredUpShield19PoweredUpShieldLarge19PoweredUpShieldMedium19PoweredUpTracerBullet9PwrdStaticFlyer9PwrdStaticHAPC9PwrdStaticLAPC9PwrdUpStaticFlyer9PwrdUpStaticHAPC9PwrdUpStaticLAPC9RodAntenna303SetPanel303Shield19ShieldLarge19ShieldMedium19SmallAntenna303SolarPanel313SOnePanel303SpringPad38SquarePanel303StaticFlyer9StaticHAPC9StaticLAPC9SteamOnGrass304SteamOnGrass2304SteamOnMud304SteamOnMud2304STwoPanel303TowerSwitch310TracerBullet9TreeShape304TreeShapeTwo304VerticalPanel303VerticalPanelB303VOnePanel303VTwoPanel303YellowPanel303
ItemData44Ammo314AmmoPack289Backpack317Beacon314Blaster283BulletAmmo263CameraPack291Chaingun275DeployableAmmoPack290DeployableInvPack301DeployableSensorJammerPack294DiscAmmo270DiscLauncher298EnergyPack293EnergyRifle269Flag320Grenade314GrenadeAmmo278GrenadeLauncher292HAPCVehicle289HeavyArmor187LAPCVehicle292LaserRifle278LightArmor265MediumArmor249MineAmmo314Mortar295MortarAmmo281MotionSensorPack292PlasmaAmmo281PlasmaGun296PulseSensorPack294RaceFlag312RepairGun305RepairKit314RepairPack306RepairPatch307ScoutVehicle288SensorJammerPack285ShieldPack299TargetingLaser299Tool314TurretPack274Weapon319
ItemImageData23AmmoPackImage290BlasterImage287CameraPackImage291ChaingunImage272DeployableAmmoPackImage290DeployableInvPackImage302DeployableSensorJamPackImage296DiscLauncherImage299EnergyPackImage293EnergyRifleImage268FlagImage320GrenadeLauncherImage294LaserRifleImage277MortarImage294MotionSensorPackImage293PlasmaGunImage294PulseSensorPackImage294RepairGunImage306RepairPackImage307SensorJammerPackImage285ShieldPackImage300TargetingLaserImage306TurretPackImage275
Contents — 29 files (inside the archive)
- mappers/user/
- mappers/prefabs/
- mappers/textures/
- mappers/plugins/
- mappers/plugins/mmitems01.cs 7.0 KB
- mappers/item.cs 67.3 KB
- mappers/mappers.cs 1.5 KB
- mappers/markerx3.cs 415 B
- mappers/minefield.cs 1.9 KB
- mappers/RegisterObjects.cs 14.7 KB
- mappers/registeruserobjects.cs 796 B
- mappers/staticshape.cs 36.9 KB
- mappers/stpelev_4x4.cs 870 B
- mappers/stpelev_4x5.cs 870 B
- mappers/stpelev_5x5.cs 869 B
- mappers/stpelev_6x4.cs 870 B
- mappers/stpelev_6x4t.cs 877 B
- mappers/stpelev_6x5.cs 823 B
- mappers/stpelev_6x6.cs 926 B
- mappers/stpelev_6x6octa.cs 886 B
- mappers/stpelev_6x6t.cs 882 B
- mappers/stpelev_8x4.cs 869 B
- mappers/stpelev_8x6.cs 823 B
- mappers/stpelev_8x8.cs 823 B
- mappers/stpelev_9x9.cs 823 B
- mappers/credits_1.2.txt 978 B
- mappers/instructions_1.2.txt 15.6 KB
- mappers/prefab_guide_1.2.txt 2.7 KB
- mappers/readme_1.2.txt 2.8 KB
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=362
Archived source HTML: theexiled/mirror-html/file/362.html
Original page: https://library.theexiled.pwnageservers.com/file.php?id=362
Archived source HTML: theexiled/mirror-html/file/362.html